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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: In what fashion do you most play Dangerous Waters? | |||
I play multiplayer |
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16 | 30.77% |
I play the campaign game |
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3 | 5.77% |
I play Quick Missions |
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8 | 15.38% |
I like to make and play my own scenarios |
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9 | 17.31% |
I play pre-made scenarios |
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16 | 30.77% |
Voters: 52. You may not vote on this poll |
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#1 |
Loader
![]() Join Date: Aug 2003
Location: Bikini Bottom
Posts: 90
Downloads: 0
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How do you prefer to play Dangerous Waters? Is it multiplayer that grabs you? The campaign game? Quick missions? Why?
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#2 |
Loader
![]() Join Date: Aug 2003
Location: Bikini Bottom
Posts: 90
Downloads: 0
Uploads: 0
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I guess I should answer my own question. So far, making my own scenarios is my preferred method of using DW. It is interesting as I can base them on contemporary events. Also, working with the mission editor can be quite a learning experience about how the game operates and what it is capable of doing.
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#3 | |
Frogman
![]() Join Date: Mar 2002
Posts: 303
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Since I am just starting out I play the quick missions and some of the missions that were developed by others.
What I really would like to have is some good training missions where I can practice TMA without too many ships cluttering up the screen. I like to take one platform at a time and learn how to use it. I started out in Sub Command learning about TMA and the Ohio Class 688's. Next I went to the helo and learned about it. Then I studies how the PC3 works. Now I am playing with the SeaWolf and trying to learn about how she works. I have a lot to learn and the learning is going slow for me. Quote:
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#4 | |
Loader
![]() Join Date: Aug 2003
Location: Bikini Bottom
Posts: 90
Downloads: 0
Uploads: 0
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![]() Quote:
You seem to have a good system for learning this complex sim. I took the same approach. Just hang in there and, with a little patience, you will have this sim down cold. ![]() ![]() BTW: a good way to practice is to make a quick scenario where it is you and one other ship that you place in the scenario. Then you know what is out there and can practice using sonar and TMA, etc. That is how I taught myself to use the towed array. |
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#5 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Multiplayer is really cool (it always is better). In DW it is especially good. But it also takes especially long time. You hardly play game under 1 hour. Some can take 4 hours.
I don't have that much time. |
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#6 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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It all depends on the mission designer. Its not to difficult to make scenarios that last not more than 1 hour in multiplayer. |
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#7 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
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I have to agree with Goldorak with whom I usually team up in multistation on a sub. I think the problem is that there are too many time-and-nerves-consuming cooperative missions...mission designers out there should focus at developing quicker missions which don't have to be cooperative at all costs...
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#8 | |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
Downloads: 6
Uploads: 0
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![]() Quote:
As wargamer stated, the best way to practice your stations is for you to create a simple mission with one ship or sub with course changes at particular intervals. Here's an example, place something on your port/starboard side, then have them come across your bow. If you mess up the TMA...you'll hear the collision alarm. :rotfl: Edit: Also, experiment with different ships. Since you won't get a sonar signature on a sailboat, use it on one side and a trawler on the other. |
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