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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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![]() ![]() I need a little bit of help in doing this....I have the freeware model in 3DS format, and converted it to OBJ format....but there may be a few errors, and I'm wondering how best to import it into the game.... |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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That looks fun.
I am sure people will show you how to do the .zon files so it is as good i.e. 40knots underwater and a hull of 3000. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: Love it by the minute
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#3 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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Actually I have zero experience other than hacking the files for the Type XXI to give me USS Nautilus performance, 25~ knots submerged...
![]() Link Here's a ZIP file with the original 3DS I found and a conversion of it to OBJ format. Hopefully, some of you bright folks can replace say, the Type XXI with the Nautilus and a few other ships with 1860s steamships, and we can have a VULCANIA campaign (Based on the Disney version). |
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#4 |
Swabbie
![]() Join Date: Mar 2006
Posts: 13
Downloads: 0
Uploads: 0
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How is this progressing?
I sooo want to play as Captain Nemo. If you can set the damage file right, ramming speed could be as effective as any torpedo. ![]()
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I\'ll get a sigature later - it\'ll be brilliant. |
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