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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2005
Location: USA
Posts: 37
Downloads: 0
Uploads: 0
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Do you use it?
Just want to know if people :P like to play as their own ship ![]()
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Alle Hagel Herr Aaron, Und GlĂĽcklicher Jagen zu allen Sie Seadogs ![]() |
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#2 |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
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I see dozen's of reports weekly, multistation reports are rare. very rare.
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#3 |
Sub Test Pilot
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cant use it cant connect to it totaly useless to me
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#4 |
Watch
![]() Join Date: Oct 2004
Location: On a Drill Ship in the Gulf of Mexico
Posts: 29
Downloads: 0
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I enjoy Multistation frequently with the P-3 online, trouble is finding people that want to learn the different stations...
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VP-10 P-3C UII/UII.5 NFO; Combat Air Crew 1 (1990-1994) Master Unlimited Tonnage; any Oceans; Steam or Motor Vessels (U.S. Merchant Marine) CombatAce.com Naval Editor Orion Warrior Mod ![]() |
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#5 |
Navy Seal
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I think the trouble with Multi station MP is that a lot of people are maybe a bit nervous of relinquishing control
I think there should be a big push for MP and HyperLobby... |
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#6 |
Sub Test Pilot
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but some who want to play cant and theres nothing we can do so what now ?
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#7 |
Torpedoman
![]() Join Date: Mar 2005
Location: CONUS
Posts: 116
Downloads: 17
Uploads: 0
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I think multistation mode is great. But it seems to be a bandwidth hog, which is strange!
I think the reason people use it less, is because it seems to get flakier with more people online. You'd think that having 2 boats with 4 people apiece would be less bandwidth than 4 boats, but it isn't true. That has been my frustration. Multiplayer stability seems to suffer with more people in multistation. Other than that, I love it. One great option would be the ability for the "Captain" or "highest ranking" guy connected to be able to reassign stations on the fly, so when someone gets dropped, it can all be reassigned. Of course, being able to reconnect would be great too. A "TIME-OUT!" option. |
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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At least 50% of my MP time I played MultiStation, and I really like it. However there are some drawbacks to it. While I haven't noticed any Lag problems there are two real problems. First, if someone drops involuntarily out of whatever reason the station he played goes bye bye and unless he had it on AC its useless. You can live with that if it was something like sensors when you have Pilot/TACCO on the P-3 for example and at least another player on your side in the game who can help on the detection side. But it really sucks if the other player is in control, because that means for you that you can either sit and watch or leave yourself.
The second problem is when people start up a MP/MS game and say 30 or 45 in game find out that they have to leave, fortunatly I could convince those (when that occured) to leave their PCs running and turn on AC in their stations, that however is just a workaround. So I really would appreciate if stations could be reassigned on the fly. |
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#9 |
Seaman
![]() Join Date: Jan 2005
Location: Austria
Posts: 33
Downloads: 0
Uploads: 0
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multistation is graet on a FFG up to 3 or 4 players.
also good on a P3 with 2 Players. on the seahawk... boring. on a sub...forget it...unless one of the player is doing TMA and just TMA. nothing else. and yes, there should be LOTS more multiplayer and HL usage.
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#10 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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I played multistation is sub vs sub scenarios two times. Didnt notice lag and it was great fun
![]() For example you can have someone focus on TMA... I am of the opinion that multistation increases the boat efficency... |
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#11 | ||
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
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#12 |
Swabbie
![]() Join Date: Jun 2005
Location: USA
Posts: 12
Downloads: 0
Uploads: 0
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I haven't played multi-station online, but I love playing it via LAN. I hope it is a feature that is kept in future release by Sonalysts. I do think though that in the future stations should be able to be re-routed by the host if somebody drops out. I can see how that doesn't work too well for online gaming.
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#13 | |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
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2 in a sub is one of the BEST experience you could have with DW ... one on => - ship control - periscope - Radio/ESM - fire control other on => - sonar suite - radar - TMA - Sail bridge this repartition give you the more efficient sub you ever saw. one (the commander) take the lead of the ship, and fire at contact. The other, pick up contact, analyse them and give them to the commander. With the fregate, subs are the best plateform to share. it's not to give TMA only to one man, I think you really don't get it ... certainly because you never tried it .... |
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