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What do you think of the multiplayer station mode?
Do you use it?
Just want to know if people :P like to play as their own ship :rock: or mulit stationed :hmm: |
I see dozen's of reports weekly, multistation reports are rare. very rare.
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cant use it cant connect to it totaly useless to me :(
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I enjoy Multistation frequently with the P-3 online, trouble is finding people that want to learn the different stations...
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I think the trouble with Multi station MP is that a lot of people are maybe a bit nervous of relinquishing control
I think there should be a big push for MP and HyperLobby... |
but some who want to play cant and theres nothing we can do so what now ?
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I think multistation mode is great. But it seems to be a bandwidth hog, which is strange!
I think the reason people use it less, is because it seems to get flakier with more people online. You'd think that having 2 boats with 4 people apiece would be less bandwidth than 4 boats, but it isn't true. That has been my frustration. Multiplayer stability seems to suffer with more people in multistation. Other than that, I love it. One great option would be the ability for the "Captain" or "highest ranking" guy connected to be able to reassign stations on the fly, so when someone gets dropped, it can all be reassigned. Of course, being able to reconnect would be great too. A "TIME-OUT!" option. |
At least 50% of my MP time I played MultiStation, and I really like it. However there are some drawbacks to it. While I haven't noticed any Lag problems there are two real problems. First, if someone drops involuntarily out of whatever reason the station he played goes bye bye and unless he had it on AC its useless. You can live with that if it was something like sensors when you have Pilot/TACCO on the P-3 for example and at least another player on your side in the game who can help on the detection side. But it really sucks if the other player is in control, because that means for you that you can either sit and watch or leave yourself.
The second problem is when people start up a MP/MS game and say 30 or 45 in game find out that they have to leave, fortunatly I could convince those (when that occured) to leave their PCs running and turn on AC in their stations, that however is just a workaround. So I really would appreciate if stations could be reassigned on the fly. |
multistation is graet on a FFG up to 3 or 4 players.
also good on a P3 with 2 Players. on the seahawk... boring. on a sub...forget it...unless one of the player is doing TMA and just TMA. nothing else. and yes, there should be LOTS more multiplayer and HL usage. |
I played multistation is sub vs sub scenarios two times. Didnt notice lag and it was great fun :up:
For example you can have someone focus on TMA... I am of the opinion that multistation increases the boat efficency... |
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I haven't played multi-station online, but I love playing it via LAN. I hope it is a feature that is kept in future release by Sonalysts. I do think though that in the future stations should be able to be re-routed by the host if somebody drops out. I can see how that doesn't work too well for online gaming.
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2 in a sub is one of the BEST experience you could have with DW ... one on => - ship control - periscope - Radio/ESM - fire control other on => - sonar suite - radar - TMA - Sail bridge this repartition give you the more efficient sub you ever saw. one (the commander) take the lead of the ship, and fire at contact. The other, pick up contact, analyse them and give them to the commander. With the fregate, subs are the best plateform to share. it's not to give TMA only to one man, I think you really don't get it ... certainly because you never tried it .... |
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