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#1 |
Bilge Rat
![]() Join Date: May 2006
Posts: 1
Downloads: 18
Uploads: 0
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How can I mod this. My Crew sees ships in 15'000 meters and I can't. I would like to see a visual contact too. I would like to lower the visual distance for my crew.
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#2 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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maybe here:
C:\Ubisoft\Silent Hunter 5\data\Cfg\crewAI.cfg [CrewAI] ; Weapons. Cannon range 1=1000 ;[m] close range limit Cannon range 2=3000 ;[m] medium range limit Cannon range 3=5000 ;[m] long range limit AA guns range 1=500 ;[m] close range limit AA guns range 2=1000 ;[m] medium range limit AA guns range 3=1500 ;[m] long range limit ;selection Cannon Selection Range=8000 ;[m] max range to contact AAGuns Selection Range=2000 ;[m] max range to contact Recomended Torpedo Range=2000 ;[m] max range to contact Recomended Deck Guns Range=2000 ;[m] max range to contact
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#3 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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or here:
C:\Ubisoft\Silent Hunter 5\data\Cfg\sensors.cfg [SensorParameters] ;Visual. Visual range factor=0.5 ;[>=0] Visual fog factor=1 ;[>=0] Visual light factor=1 ;[>=0] Visual waves factor=0.8 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.5 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=250 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=false ;[true or false] ;Radar. Radar range factor=1 ;[>=0] Radar fog factor=0 ;[>=0] Radar light factor=0 ;[>=0] Radar waves factor=0 ;[>=0] Radar speed factor=0 ;[>=0] Radar aspect=1 ;[>=0] Radar enemy speed=0 ;[>=0] Radar noise factor=0 ;[>=0] Radar sensor height factor=0 ;[>=0] Radar already tracking modifier=10 ;[detection probability modifier] Radar decay time=150 ;[>0] already tracking bonus decay, in seconds Radar uses crew efficiency=false ;[true or false] ;Hydrophone Hydrophone range factor=1 ;[>=0] Hydrophone fog factor=0 ;[>=0] Hydrophone light factor=0 ;[>=0] Hydrophone waves factor=0.2 ;[>=0] Hydrophone speed factor=0.5 ;[>=0] Hydrophone enemy speed=0 ;[>=0] Hydrophone aspect=0 ;[>=0] Hydrophone noise factor=0.5 ;[>=0] Hydrophone sensor height factor=0 ;[>=0] Hydrophone already tracking modifier=20 ;[detection probability modifier] Hydrophone decay time=150 ;[>0] already tracking bonus decay, in seconds Hydrophone uses crew efficiency=true ;[true or false] ;Sonar active. Sonar range factor=1 ;[>=0] Sonar fog factor=0 ;[>=0] Sonar light factor=0 ;[>=0] Sonar waves factor=0 ;[>=0] Sonar speed factor=0 ;[>=0] Sonar aspect=1 ;[>=0] Sonar enemy speed=0 ;[>=0] Sonar noise factor=0 ;[>=0] Sonar sensor height factor=0 ;[>=0] Sonar already tracking modifier=20 ;[detection probability modifier] Sonar decay time=150 ;[>0] already tracking bonus decay, in seconds Sonar uses crew efficiency=true ;[true or false] ;Radar Warning Radar Warning range factor=1 ;[>=0] Radar Warning fog factor=0 ;[>=0] Radar Warning light factor=0 ;[>=0] Radar Warning waves factor=0 ;[>=0] Radar Warning speed factor=0 ;[>=0] Radar Warning aspect=0 ;[>=0] Radar Warning enemy speed=0 ;[>=0] Radar Warning noise factor=0 ;[>=0] Radar Warning sensor height factor=0 ;[>=0] Radar Warning already tracking modifier=2 ;[detection probability modifier] Radar Warning decay time=30 ;[>0] already tracking bonus decay, in seconds Radar Warning uses crew efficiency=true ;[true or false] ;Radio DF Radio DF range factor=1 ;[>=0] Radio DF fog factor=0 ;[>=0] Radio DF light factor=0 ;[>=0] Radio DF waves factor=0 ;[>=0] Radio DF speed factor=0 ;[>=0] Radio DF enemy aspect=0 ;[>=0] Radio DF enemy speed=0 ;[>=0] Radio DF noise factor=0 ;[>=0] Radio DF sensor height factor=0 ;[>=0] Radio DF already tracking modifier=2 ;[detection probability modifier] Radio DF decay time=30 ;[>0] already tracking bonus decay, in seconds Radio DF uses crew efficiency=false ;[true or false]
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#4 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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![]() Quote:
[SensorParameters] ;Visual. Visual range factor= 0.5 <--- change this value Hope this helps. ![]() |
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#5 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hello guys same problem here to me too! not even in ten meters fron of the submarine the flak gunner just stare at me!
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#6 |
Electrician's Mate
![]() Join Date: Jun 2017
Posts: 134
Downloads: 45
Uploads: 0
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I recommend to change this value while docked. I did change some of them mid patrol and it ****ed so much things I had to restart from my last save in bunker.
Just my 2 cents |
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