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-   -   [REQ] My AI Crew can see to far (https://www.subsim.com/radioroom/showthread.php?t=163329)

jonimcfly 03-05-10 10:17 AM

[REQ] My AI Crew can see to far
 
How can I mod this. My Crew sees ships in 15'000 meters and I can't. I would like to see a visual contact too. I would like to lower the visual distance for my crew.

ddrgn 03-05-10 10:24 AM

maybe here:

C:\Ubisoft\Silent Hunter 5\data\Cfg\crewAI.cfg

[CrewAI]
; Weapons.
Cannon range 1=1000 ;[m] close range limit
Cannon range 2=3000 ;[m] medium range limit
Cannon range 3=5000 ;[m] long range limit
AA guns range 1=500 ;[m] close range limit
AA guns range 2=1000 ;[m] medium range limit
AA guns range 3=1500 ;[m] long range limit

;selection
Cannon Selection Range=8000 ;[m] max range to contact
AAGuns Selection Range=2000 ;[m] max range to contact
Recomended Torpedo Range=2000 ;[m] max range to contact
Recomended Deck Guns Range=2000 ;[m] max range to contact

Drifter 03-05-10 10:25 AM

Quote:

Originally Posted by jonimcfly (Post 1295420)
How can I mod this. My Crew sees ships in 15'000 meters and I can't. I would like to see a visual contact too. I would like to lower the visual distance for my crew.

Hi. Check the Sensors.cfg file located in the cfg folder. At the top of the file, look for:

[SensorParameters]

;Visual.
Visual range factor= 0.5
<--- change this value


Hope this helps. :DL

ddrgn 03-05-10 10:25 AM

or here:

C:\Ubisoft\Silent Hunter 5\data\Cfg\sensors.cfg

[SensorParameters]

;Visual.
Visual range factor=0.5 ;[>=0]
Visual fog factor=1 ;[>=0]
Visual light factor=1 ;[>=0]
Visual waves factor=0.8 ;[>=0]
Visual speed factor=0 ;[>=0]
Visual aspect=0.9 ;[>=0]
Visual enemy speed=0.2 ;[>=0]
Visual noise factor=0 ;[>=0]
Visual sensor height factor=0.5 ;[>=0]
Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard
Visual decay time=250 ;[>0] already tracking bonus decay, in seconds
Visual uses crew efficiency=false ;[true or false]

;Radar.
Radar range factor=1 ;[>=0]
Radar fog factor=0 ;[>=0]
Radar light factor=0 ;[>=0]
Radar waves factor=0 ;[>=0]
Radar speed factor=0 ;[>=0]
Radar aspect=1 ;[>=0]
Radar enemy speed=0 ;[>=0]
Radar noise factor=0 ;[>=0]
Radar sensor height factor=0 ;[>=0]
Radar already tracking modifier=10 ;[detection probability modifier]
Radar decay time=150 ;[>0] already tracking bonus decay, in seconds
Radar uses crew efficiency=false ;[true or false]

;Hydrophone
Hydrophone range factor=1 ;[>=0]
Hydrophone fog factor=0 ;[>=0]
Hydrophone light factor=0 ;[>=0]
Hydrophone waves factor=0.2 ;[>=0]
Hydrophone speed factor=0.5 ;[>=0]
Hydrophone enemy speed=0 ;[>=0]
Hydrophone aspect=0 ;[>=0]
Hydrophone noise factor=0.5 ;[>=0]
Hydrophone sensor height factor=0 ;[>=0]
Hydrophone already tracking modifier=20 ;[detection probability modifier]
Hydrophone decay time=150 ;[>0] already tracking bonus decay, in seconds
Hydrophone uses crew efficiency=true ;[true or false]

;Sonar active.
Sonar range factor=1 ;[>=0]
Sonar fog factor=0 ;[>=0]
Sonar light factor=0 ;[>=0]
Sonar waves factor=0 ;[>=0]
Sonar speed factor=0 ;[>=0]
Sonar aspect=1 ;[>=0]
Sonar enemy speed=0 ;[>=0]
Sonar noise factor=0 ;[>=0]
Sonar sensor height factor=0 ;[>=0]
Sonar already tracking modifier=20 ;[detection probability modifier]
Sonar decay time=150 ;[>0] already tracking bonus decay, in seconds
Sonar uses crew efficiency=true ;[true or false]

;Radar Warning
Radar Warning range factor=1 ;[>=0]
Radar Warning fog factor=0 ;[>=0]
Radar Warning light factor=0 ;[>=0]
Radar Warning waves factor=0 ;[>=0]
Radar Warning speed factor=0 ;[>=0]
Radar Warning aspect=0 ;[>=0]
Radar Warning enemy speed=0 ;[>=0]
Radar Warning noise factor=0 ;[>=0]
Radar Warning sensor height factor=0 ;[>=0]
Radar Warning already tracking modifier=2 ;[detection probability modifier]
Radar Warning decay time=30 ;[>0] already tracking bonus decay, in seconds
Radar Warning uses crew efficiency=true ;[true or false]

;Radio DF
Radio DF range factor=1 ;[>=0]
Radio DF fog factor=0 ;[>=0]
Radio DF light factor=0 ;[>=0]
Radio DF waves factor=0 ;[>=0]
Radio DF speed factor=0 ;[>=0]
Radio DF enemy aspect=0 ;[>=0]
Radio DF enemy speed=0 ;[>=0]
Radio DF noise factor=0 ;[>=0]
Radio DF sensor height factor=0 ;[>=0]
Radio DF already tracking modifier=2 ;[detection probability modifier]
Radio DF decay time=30 ;[>0] already tracking bonus decay, in seconds
Radio DF uses crew efficiency=false ;[true or false]

chrysanthos 01-08-25 11:59 AM

hello guys same problem here to me too! not even in ten meters fron of the submarine the flak gunner just stare at me! :o and the deck gun too

Rosco74 01-08-25 05:47 PM

I recommend to change this value while docked. I did change some of them mid patrol and it ****ed so much things I had to restart from my last save in bunker.
Just my 2 cents


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