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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
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One thing I hope to see have more of a presence in SH5 are mines. Quite a number of u-boats during the war (1/3 in WWI and 10% in WWII) were sunk by mines and yet in all my years of SH, SH3, SH4, I've never once been sunk by a mine. Statistically, one in 10 of my losses should be to mines.
Hopefully it would also cut down on the heavy use of TC by giving us areas where careful attention is required. What do you think? |
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#2 |
Bosun
![]() Join Date: Jan 2009
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Well, you have the advantage real captains did not - you know where the minefields are in advance.
It also depends on your patrol area somewhat. If you patrol England's east coast, you'll have more trouble with mines than if you go out to the middle of the Atlantic. (Unless you hit a mine on the way there!) I've been sunk by mines three times, but then, I play a lot of Type II. Actually, in 1940, I think mines are more trouble than destroyers. If I don't want to hit mines, I have to patrol farther off the coast, which means fewer targets, and more of those are neutrals and warships. |
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#3 |
XO
![]() Join Date: Aug 2005
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hey guys on the topic of mines how cool would it be to have the ability to lay them with your submarine and get a kill credit when a ship hits it
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#4 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Very cool, but you're really fighting the odds on that one.
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Contritium praecedit superbia. |
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#5 |
Captain
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#6 |
Bosun
![]() Join Date: Jan 2009
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Oh, also, mines are a lot more dangerous in GWX than in stock. It's possible to hit a mine in stock but you have to be both careless and unlucky. In GWX there are many more mines and they are placed more dangerously, you didn't say which version you played.
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#7 | |
Chief of the Boat
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I'd really like to see the ability to lay mines and receive credit for any sinkings in game. |
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#8 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
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#9 |
Lucky Jack
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We need RAF dropping eggs to our harbors too.
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#10 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
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#11 | |
Ocean Warrior
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#12 |
Sea Lord
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Yeah it is but if you can't somehow detect them or know where the minefields are they're just very annoying. I don't want to suddenly get a death screen if I don't know any reason for it.
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#13 |
Stowaway
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i too would love an "instant replay" death screen as it were with exterior view camera sort of explaining why im dead.
nothing that lasts too long but just like your last 10 seconds or so of game time being repeated in a way to "show" you why you died that spin around the boat thing does not help much at all to know what happened and IMHO is something they could have left out |
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#14 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
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I'd love to see minefields in game.. but I rather get a standard renown number for laying mines then only if an enemy ship hit the mine. Mines where laid not to sink ships (that was only a bonus) but to make ship movement slower, and more costly.
When we get credit for hitting a ship with a mine I think we are trying to lay them in front of a ship and not in a plan for the "Greater" good. I'd like to command a type 7D and get coordinates where to place my mines and get renown for the accuracy of laying the mines. For instance get 2 sectors where to lay the mines... 1 more difficult (in front of a harbour) -> higher difficulty thus more renown/mine.. 2nd easy place to lay thus less renown/mine. |
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#15 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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