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Minefields/Mines
One thing I hope to see have more of a presence in SH5 are mines. Quite a number of u-boats during the war (1/3 in WWI and 10% in WWII) were sunk by mines and yet in all my years of SH, SH3, SH4, I've never once been sunk by a mine. Statistically, one in 10 of my losses should be to mines.
Hopefully it would also cut down on the heavy use of TC by giving us areas where careful attention is required. What do you think? |
Well, you have the advantage real captains did not - you know where the minefields are in advance.
It also depends on your patrol area somewhat. If you patrol England's east coast, you'll have more trouble with mines than if you go out to the middle of the Atlantic. (Unless you hit a mine on the way there!) I've been sunk by mines three times, but then, I play a lot of Type II. Actually, in 1940, I think mines are more trouble than destroyers. If I don't want to hit mines, I have to patrol farther off the coast, which means fewer targets, and more of those are neutrals and warships. |
hey guys on the topic of mines how cool would it be to have the ability to lay them with your submarine and get a kill credit when a ship hits it
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Very cool, but you're really fighting the odds on that one. :O:
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Oh, also, mines are a lot more dangerous in GWX than in stock. It's possible to hit a mine in stock but you have to be both careless and unlucky. In GWX there are many more mines and they are placed more dangerously, you didn't say which version you played.
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I'd really like to see the ability to lay mines and receive credit for any sinkings in game. |
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We need RAF dropping eggs to our harbors too. :yep:
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That too could make things interesting as you enter and leave harbor. |
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i too would love an "instant replay" death screen as it were with exterior view camera sort of explaining why im dead.
nothing that lasts too long but just like your last 10 seconds or so of game time being repeated in a way to "show" you why you died that spin around the boat thing does not help much at all to know what happened and IMHO is something they could have left out |
I'd love to see minefields in game.. but I rather get a standard renown number for laying mines then only if an enemy ship hit the mine. Mines where laid not to sink ships (that was only a bonus) but to make ship movement slower, and more costly.
When we get credit for hitting a ship with a mine I think we are trying to lay them in front of a ship and not in a plan for the "Greater" good. I'd like to command a type 7D and get coordinates where to place my mines and get renown for the accuracy of laying the mines. For instance get 2 sectors where to lay the mines... 1 more difficult (in front of a harbour) -> higher difficulty thus more renown/mine.. 2nd easy place to lay thus less renown/mine. |
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