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Old 06-14-23, 02:57 PM   #1
Byku
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Default Torpedo doors - wrong animation

Hello,

I have a question regarding a potential issue with the animation of torpedo doors on U-boats.

In the game Silent Hunter III, the sequence of torpedo door operation is divided into two distinct stages: the bow door opens first, and once that's complete, the muzzle door opens.

However, evidence suggests that in reality, both doors should open simultaneously. This is evidenced by:
I was wondering if this issue has been raised before, and if anyone has attempted to rectify it with a mod.
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Old 06-16-23, 03:28 PM   #2
Jeff-Groves
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Just delete the Door2 animation chunks with S3D if you want that.
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Old 06-16-23, 04:27 PM   #3
derstosstrupp
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Correct, all interconnected. The video has it right. Here is a top down schematic of the mechanism on a VIIC. Cranking the handle to open the bow cap pushed shaft #8, which actuated the leverage to open the bow cap (#1), which pulled the outer protective cap out of the way via #s 34, 35, and 36.

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Old 06-16-23, 10:31 PM   #4
Aktungbby
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Default Welcome aboard!

Byku! & a 'welcome back' to Derstosstupp! after a 2 month hiatus.
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Old 06-17-23, 03:56 PM   #5
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Something like that: https://www.mediafire.com/file/7mzhi...oat7c.dat/file ?

Look at tubes 1, 3 & 5...
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