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-   -   Torpedo doors - wrong animation (https://www.subsim.com/radioroom/showthread.php?t=255590)

Byku 06-14-23 02:57 PM

Torpedo doors - wrong animation
 
Hello,

I have a question regarding a potential issue with the animation of torpedo doors on U-boats.

In the game Silent Hunter III, the sequence of torpedo door operation is divided into two distinct stages: the bow door opens first, and once that's complete, the muzzle door opens.

However, evidence suggests that in reality, both doors should open simultaneously. This is evidenced by:
I was wondering if this issue has been raised before, and if anyone has attempted to rectify it with a mod.

Jeff-Groves 06-16-23 03:28 PM

Just delete the Door2 animation chunks with S3D if you want that.

derstosstrupp 06-16-23 04:27 PM

Correct, all interconnected. The video has it right. Here is a top down schematic of the mechanism on a VIIC. Cranking the handle to open the bow cap pushed shaft #8, which actuated the leverage to open the bow cap (#1), which pulled the outer protective cap out of the way via #s 34, 35, and 36.

https://www.subsim.com/radioroom/pic...ictureid=13227

Aktungbby 06-16-23 10:31 PM

Welcome aboard!
 
Byku!:Kaleun_Salute: & a 'welcome back' to Derstosstupp! after a 2 month hiatus.:salute:

Mister_M 06-17-23 03:56 PM

Something like that: https://www.mediafire.com/file/7mzhi...oat7c.dat/file ?

Look at tubes 1, 3 & 5...


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