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Torpedo doors - wrong animation
Hello,
I have a question regarding a potential issue with the animation of torpedo doors on U-boats. In the game Silent Hunter III, the sequence of torpedo door operation is divided into two distinct stages: the bow door opens first, and once that's complete, the muzzle door opens. However, evidence suggests that in reality, both doors should open simultaneously. This is evidenced by:
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Just delete the Door2 animation chunks with S3D if you want that.
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Correct, all interconnected. The video has it right. Here is a top down schematic of the mechanism on a VIIC. Cranking the handle to open the bow cap pushed shaft #8, which actuated the leverage to open the bow cap (#1), which pulled the outer protective cap out of the way via #s 34, 35, and 36.
https://www.subsim.com/radioroom/pic...ictureid=13227 |
Welcome aboard!
Byku!:Kaleun_Salute: & a 'welcome back' to Derstosstupp! after a 2 month hiatus.:salute:
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Something like that: https://www.mediafire.com/file/7mzhi...oat7c.dat/file ?
Look at tubes 1, 3 & 5... |
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