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Old 01-28-22, 04:13 PM   #1
Bubblehead1980
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Default Bit disconcerting but yet pretty cool sound effect and solution sought..

Thanks to vickers03, the "clang" sound effect from Traveler mod, of a depth charge bouncing off the deck of the submarine is now part of EAX (will be released as part of forthcoming update) for TMO.

I have experienced this three times now, had the external cam off twice, once watched the charge contact the deck, followed by the sound. After hearing the escort overhead splash of depth charges entering water and the tense silence, waiting for explosion...had one or two charges explode, no damage. Begin thinking okay, made it through this one, then a very audible "clang" as one of the charges "bonces" the deck, it will definitely catch your attention, esp when do not know its coming with external cam off. One of the times the charge exploded just below the sub, causing severe damage, nearly lost the boat. Other two their detonators were obviously set deeper and exploded below, but far enough away not to cause heavy damage...a lot of luck involved.


One thing that annoys me and has for a long time in TMO, and I have no clue how to correct, is to make the sub models "solid" again. I really dislike the transparent models , while the clang does happen, the charge floats down through the sub model so it looks silly. When on the bridge and need to look aft, you can just turn to bearing and go into binocular view, see right through the superstructure lol. I hate it, realism and immersion killer. How to fix this?

Last edited by Bubblehead1980; 02-05-22 at 02:03 PM.
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Old 01-28-22, 04:51 PM   #2
Mad Mardigan
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Quote:
Originally Posted by Bubblehead1980 View Post
Thanks to vickers03, the "clang" sound effect from Traveler mod, of a depth charge bouncing off the deck of the submarine is not part of EAX (will be released as part of forthcoming update) for TMO.

I have experienced this three times now, had the external cam off twice, once watched the charge contact the deck, followed by the sound. After hearing the escort overhead splash of depth charges entering water and the tense silence, waiting for explosion...had one or two charges explode, no damage. Begin thinking okay, made it through this one, then a very audible "clang" as one of the charges "bonces" the deck, it will definitely catch your attention, esp when do not know its coming with external cam off. One of the times the charge exploded just below the sub, causing severe damage, nearly lost the boat. Other two their detonators were obviously set deeper and exploded below, but far enough away not to cause heavy damage...a lot of luck involved.


One thing that annoys me and has for a long time in TMO, and I have no clue how to correct, is to make the sub models "solid" again. I really dislike the transparent models , while the clang does happen, the charge floats down through the sub model so it looks silly. When on the bridge and need to look aft, you can just turn to bearing and go into binocular view, see right through the superstructure lol. I hate it, realism and immersion killer. How to fix this?
Of thinking on it... wanna say... I think it'd do with the sub skin... maybe. Something not being selected rightly with it, when it's applied... to the framework... perhaps. Just a guess, to be frank about it...

Am sure a more... complete & precisely worded explanation, will be given... of which I look forward to, as...

I'd like to know of how to 'not' have a sub or ships for that fact... being Casper'ed right through them... as I have 1... or 2 set ups... that, that occurs in them.

I like & want to see of grabbing a screenie... as have had some moments I've wanted to... preserve for posterities sake & I roll the free cam up to them & am like, wait a sec... did I just auger through that ship/sub... what the...????



M. M.
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Old 02-05-22, 12:37 PM   #3
Nisgeis
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Quote:
Originally Posted by Bubblehead1980 View Post
One thing that annoys me and has for a long time in TMO, and I have no clue how to correct, is to make the sub models "solid" again. I really dislike the transparent models , while the clang does happen, the charge floats down through the sub model so it looks silly. When on the bridge and need to look aft, you can just turn to bearing and go into binocular view, see right through the superstructure lol. I hate it, realism and immersion killer. How to fix this?
For the depth charge, not sure, but it probably means that the depth charge model doesn't have a collider on it, so the game doesn't check to see if there has been a collision with depth charges. Probably needs the same controller that makes the spy rowboat go clang if they hit the sub.

For the Binocular view, there's two things. One is the Frustum draw distance which is set on the cameras.dat file under ClipDistance. Compare the Conning Deck view with the Binocular view and one is 0.1 and the other 4m. This means that anything closer than 10cm does not get rendered on the normal bridge view, or closer than 4m does not get rendered in the binocular view.

There's also a HideObj controller on the crewman standing next to you, which prevents anything under that node from being rendered when you are in that particular camera view.
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Old 02-05-22, 02:19 PM   #4
Bubblehead1980
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Originally Posted by Nisgeis View Post
For the depth charge, not sure, but it probably means that the depth charge model doesn't have a collider on it, so the game doesn't check to see if there has been a collision with depth charges. Probably needs the same controller that makes the spy rowboat go clang if they hit the sub.

For the Binocular view, there's two things. One is the Frustum draw distance which is set on the cameras.dat file under ClipDistance. Compare the Conning Deck view with the Binocular view and one is 0.1 and the other 4m. This means that anything closer than 10cm does not get rendered on the normal bridge view, or closer than 4m does not get rendered in the binocular view.

There's also a HideObj controller on the crewman standing next to you, which prevents anything under that node from being rendered when you are in that particular camera view.


Depth charge "clang" noise works fine when touches deck, just passes through the transparent sub lol. Never understood why subs were made transparent. I remember in stock they were solid.
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