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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Noticed some issues with torpedoes after a couple patrols in early war, namely the torpedoes were a bit too reliable for time period. This was due to a typo in the settings, so checked all the torpedo mods. MK 14 did not have accurate range figures, was off by a few yards as was MK 18.
Three torpedo mods are in the folder, see the README. https://www.subsim.com/radioroom/dow...o=file&id=5971 |
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#2 |
Torpedoman
![]() Join Date: Feb 2009
Posts: 111
Downloads: 488
Uploads: 0
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DUDE!
Are you tryin to kill me? Just kidding .. Thank you! |
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#3 |
Navy Seal
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![]() haha no, just wondering how much the torpedoes (or me) are cursed at for the torpedo issues. Three premature detonations cost me a carrier early in my current patrol, would have been hits too, but all blew up 10-15 feet(!) from carrier,. The carrier, alerted, of course just managed to evade the last torpedo. |
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#4 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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