![]() |
Torpedo Fix for TMO 2.5 Update BH
Noticed some issues with torpedoes after a couple patrols in early war, namely the torpedoes were a bit too reliable for time period. This was due to a typo in the settings, so checked all the torpedo mods. MK 14 did not have accurate range figures, was off by a few yards as was MK 18.
Three torpedo mods are in the folder, see the README. https://www.subsim.com/radioroom/dow...o=file&id=5971 |
DUDE!
Are you tryin to kill me? Just kidding .. Thank you! |
Quote:
haha no, just wondering how much the torpedoes (or me) are cursed at for the torpedo issues. Three premature detonations cost me a carrier early in my current patrol, would have been hits too, but all blew up 10-15 feet(!) from carrier,. The carrier, alerted, of course just managed to evade the last torpedo. |
:Kaleun_Salute:
|
All times are GMT -5. The time now is 11:35 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.