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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Hi all,
By any chance, does anybody knows what file/setting is making the sub slowly sinking when all stopped at periscope depth (or even deeper) in NYGM? It’s puzzling me, as even adding German U-Boat Compilation to NYGM, the sub is still slowly sinking...so it can’t come from the GUC files/settings! (Same GUC files in GWX doesn’t bring up this feature) Thanks in advance for enlightening me ![]()
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#2 |
A-ganger
![]() Join Date: Nov 2012
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Are you using HSie's Silent Running fix? I'm wondering if this is the cause? I have the same problem.
Rick |
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#3 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
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If I recall correctly, it one of the following 2: NSS_UboatXX.val or NSS_UboatXX.sim
In SH3 1.4B there was no problem with going at less than 2 kts, subs had neutral buoyancy, but I think it was altered by GWX and probably by NYGM too. Those are my 2 cents... ![]() Sorry I can't help you more, my knowledge of those issues is very limited CapZap
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#4 | ||
Navy Seal
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Even without the silent running on, U-Boat is sinking. In fact, it’s not a problem at all!...it’s realism. Quote:
Even GWX with Stiebler patch and the silent running fix doesn’t make the sub slowly sinking at periscope depth. Maybe ANVAR Fabulous SH3 knowledge knows something about?
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#5 |
Fuel Supplier
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No submarine from World War II could 'hover' underwater, with engines at zero, or even set to very low speed ahead. Tides and currents would cause it to rise or sink according to local conditions. The hydroplanes were used to control depth, and they required a certain forward velocity.
So the question is: for realism, do you provide a slow-sinking model for the U-boat, or a slow-rising model? Realism requires that the U-boat have a slight negative buoyancy (tendency to sink), especially when at periscope depth, because the consequence of the U-boat rising slowly out of the water during an attack on a convoy might be very serious indeed! At deep depths, slow sinking would also occur due to constant slight leakage of water into the boat, causing a downward motion. So that is the NYGM model - slow sinking at all depths at low speeds (2 knots or below). Der Teddy Bar introduced the first slow-sinking model for NYGM, but the Stiebler hard-code fix makes a more certain effect, sinking at a fairly steady rate. I hope that helps, Stiebler.
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#6 | |
Navy Seal
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![]() So to reproduce your nice slow sinking feature, in what file lies the negative buoyancy? ![]()
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#7 |
Soundman
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#8 | |
Navy Seal
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#9 | |
Samurai Navy
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#10 | |
Navy Seal
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#11 | |
Ocean Warrior
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Existed long before H.sie's or Stiebler's .exe work. Not sure but as said, most likely in the sub files.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#12 |
Navy Seal
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Still curious to know in what file exactly...
What is sure, it’s not lying in any German U-Boat Compilation sub file, because when activating this mod to GWX, sub is steady, and when activating to NYGM sub is still sinking (both with Stiebler patch on)...and GUC is involving a lot of sub files!
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#13 | |
Ocean Warrior
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Get S3d editor and snoop around in NYGM and you'll probably find your answer.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#14 |
Navy Seal
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Solved. Files for negative buoyancy found.
Thanks for those involved ![]()
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#15 | |
Ocean Warrior
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"Don't bogart that info. my friend" ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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