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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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![]() Torpedo boats (not controllable player) Torpedo boats, also known as: PT-Boats .US MTB (Motor Torpedo Boat) .UK TK (Torpedo cutter) .RUS MAS (Torpedo armed motorboats) .Italy S-Boote (or E-boat or fast boats) .Germany Regards! I decided to open a topic torpedo boats and perhaps other small fighting vessels. I understand this issue is not quite new and partially was already considered by different masters of mods SilentHunter. I Would like to unite here all achievements in this theme with your participation to bring into one general full-fledged result. In the original SilentHunter4 addon torpedo boats theme little disclosed, unfortunately - presents a one class of Elco, armed only with machine guns. In the history of the WW2 torpedo boats had a greater distribution and participation, for example is enough to recall the opposition of German E-Boats vs MTBs allies. Nicknamed as "mosquitoes", maneuverable, fast and small Torpedo boats were carrying a real danger, and for its size have great arms and equipment: * Machine guns and Heavy m-guns (30; 37; 40 mm) * ASW depth charges * to 4 torpedo installations * some - artillery (57; 76 mm) * some in LateWar - rocket installations (130 mm) * generator smokescreen ================================================== MTB Vosper 72' (72'6") with Launched Torpedoes/Depth Charge/Smokescreen. Released June, 2013. Mod: This modification for Silent Hunter IV, tested on (ver.1.5.) U-Boat Missions. Сontains: * Torpedo boat class "Vosper" 72'6" ft (done on drafts 70-foot and 72-foot 6-inch types). Loaded in: British. * Authentic depth charges and DC-racks (done on drafts PT-Boat Depth Charge Mk 6 and Type C release rack). On board Vosper total quantity: (3x4) = 12 pcs. When you driving under water at high speed, boats can spotted you and bomb you. Also they can bomb the place where you recently dive. * Smokescreen Generator. On board Vosper total quantity: 1 cartridge. Added smokescreen effect. In action gives the boat a smokescreen duration of 3 minutes. * Launched Torpedoes for movable targets (modified). Based on the "launched torpedoes" by DarkFish. Basic changes:
On board Vosper total amount: (1x2) = 2 pcs. Even so it is not very effective fire with a small percentage of hits but, nevertheless, the PTboat can launch torpedoes in you and it adds to their danger. Also on board Vosper: twin Vickers machine gun mounting and a searchlight. .................................................. ........................................ Credits:
Ready for JSGME Generic Mod Enabler (unpack to MODS folder). ATTENTION!: Uploaded additional folder of sound effect for torpedo firing (in the base folder I set the gunfire sound effect for the main installation). _SoundFX folder has a modified Sh.sdl file for new sound - possible conflicts with other installed sound-mods (with their own Sh.sdl) - just set the folder _Basic. On a clean SH4 version or modification without sound-mods (with Sh.sdl) - set both folders. .................................................. ........................................ DOWNLOAD: http://www.subsim.com/radioroom/down...o=file&id=4105 .................................................. ........................................ Last edited by Rosomaha; 11-16-13 at 05:24 AM. Reason: [REL] |
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#2 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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#3 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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#4 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#5 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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#6 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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![]() Last edited by Rosomaha; 05-29-13 at 12:30 PM. |
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#7 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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#8 |
Pooped from posting
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thats pretty awesome
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#9 |
Nub
![]() Join Date: Jun 2013
Posts: 2
Downloads: 96
Uploads: 0
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nice detailed models
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#10 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Very Nice work! ^^
![]() I have this from yonks ago (GWX4 development) and it never got used for anything, If you want it just drop me a PM. ![]() It just needs a Flak battery and DC rack which i didn't model since it can be grabbed off another SH vessel. ![]() Last edited by JU_88; 06-02-13 at 02:59 PM. |
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#11 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Oh and quick tip and heads up.
If your new to making models for SH3/4/5, dont rely on the assigned smoothing groups in your modler, where you want 'clean edges' in your geometry its best to break the verts or edges at the seams (e.g detach the faces to element in 3ds max) AFAIK by default Sh3 and 4 smoothes over eveything blissfully ignoring obj smoothing information. (at least this seems to be the case with Dats - im not sure about Gr2 in Sh5), so breaking the verts is the only way to control smoothing angles. If you dont do it this way, even the most beautifully crafted model (such as your vosper) will yeild some ugly anomalies once in game. In your last render. check the darkened area at the front of your Vospers Port torpedo tube - that is what I mean. But superb work, unit models up to this sort of standard are gold dust... ![]() |
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#12 | |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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![]() ![]() I know, already ran into it before.) But, all-equally, Thank You! It's useful advice for any beginner-modeller to design for this game. For SH, usually I share bordering plane located at an acute angle (<45) or I break tops partly. Quote:
![]() Your model looks good! Only the boat MAS has a feature - it has the external torpedoes which haven't been hidden in apparatus. while I don't know how to make these torpedoes disappeared at startup. Does anybody have ideas? Now I try to research Particle Generators, but it not too quickly. Nevertheless, this is an interesting topic and the MAS-boat is good. I will take into account it. Thanks JU_88! ***** Textures are complete: ![]() PT Boats weapons: PT Boat Depth Charge Mark 6 and Type C Release Track ![]() ![]() ![]() First tests of model: ![]() ![]() Depth Charges and machine gun work ![]() ![]() ![]() PT Boat Mk 8 torpedo model ![]() ![]() ![]() Need to modify the torpedo firing. and still to be done smoke generator (smokescreen). Regards. |
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#13 |
Silent Hunter
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Thank you for beautiful work - some of the best models I've ever seen on the site!
![]() " it has the external torpedoes which haven't been hidden in apparatus. while I don't know how to make these torpedoes disappeared at startup. Does anybody have ideas? Now I try to research Particle Generators, but it not too quickly." If you find out how to do it, let me know. I need to model a UB-I submarine for my mod, with torpedoes that stick out from the bow. I don't know how to make them disappear after they are launched. ![]() |
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#14 |
Airplane Nerd
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This looks awesome!
Is there an Elco in the pipeline? ![]()
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#15 | |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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Greetings
Elco? Why? as is known, he's already in the stock SH-IV. Or you want to he was redone? ![]() Quote:
I remember just before separation of ready-to-S3D model, it was the Total number of 11-12 000 polys (triangular). This after cutting out the superfluous and optimization. you can see, already. ![]() ***** I chose a white color of the smoke to create a smoke screen, according to the photos and materials ![]() ![]() ![]() ![]() ![]() ![]() some screenshots ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Work with Particle Generators and the creating of a smokescreen effect is complete. Release - Check the first post. Regards Last edited by Rosomaha; 06-18-13 at 01:36 AM. |
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