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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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Ok so I was bored this Friday night. I made a revised 'tool' to help some people
![]() Yes, that is the PT Elco boat from SH3! It's missing a lightmap and crew and can't cast shadows but it is a fully working ship from SH3 in SH5. The guns are missing also but that's because I didn't 'move' them over from SH3 into SH5. I was just looking to see if it would even work. Now that I know it works I'll have to dig into this deeper ![]() |
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#2 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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sounds like a GIANT merchant ship mod may be in the works.
YAY ![]()
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#3 |
Stowaway
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#4 |
Black Magic
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it's VERY possible. Lots of work but definitely possible. Many things have to be verified like zone files, the .dsd file, etc. but that's just a time thing. The 'core' ship works and that's the most important thing.
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#5 | |
Black Magic
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sure can! Now the most time consuming thing is going to be validating the .dsd file, the .zon file, and the .eqp file. I see many things needing import from SH3 into SH5 for most of these ships to render correctly (lights, guns, etc.) |
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#6 |
Stowaway
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Guns from the GR2 files work if the eqp is updated.
But they have no one manning them? ![]() I've never seen a Gun crew on a Merchant or Warship! Has anyone? Any screenshots? ![]() |
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#7 |
Black Magic
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I've noticed that also. That's why I'm thinking of importing the guns and animations from SH3 and seeing what happens.
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#8 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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in SH5 right?, i haven't either, just had a run in with 4 DD's no one manning the guns, same for a armed merchant i came across 2 days ago
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#9 |
Black Magic
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just to ensure that the PT Elco boat wasn't just a fluke thing I picked a nice big juicy ship from SH3 - the LST. Here is the SH3 LST, the SH3 PT Elco and the SH5 VIIA:
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#10 |
Black Magic
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cool. WEPS properly identified the LST and it appears in the rec manual (although I have it classed wrong but that's an easy fix):
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#11 |
Swabbie
![]() Join Date: Aug 2010
Location: Ottawa, Canada
Posts: 5
Downloads: 20
Uploads: 0
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Hi, im new around here, but thanks TDW for your effords in here... and like Wolfling says: YAY
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#12 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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very important projekt, born of boredom
![]() long live the Merchant Fleet ![]()
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Stormy...... |
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#13 |
Ace of the deep .
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When using goblin editor what is the ''save as granny ids'' .
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#14 |
A-ganger
![]() Join Date: Jun 2009
Posts: 73
Downloads: 104
Uploads: 0
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Thank you guys !
WOW ![]() Greets Turtle
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MAKE TEA ! NOT LOVE ! |
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#15 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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I can feel something great coming to SH5 here guys, hope you have the time to continue it.
I have memories of the large merchant mod in SH3 that went on and on and on and on.....! ![]() |
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