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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Feb 2019
Posts: 95
Downloads: 6
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I have a question about transfer of external TP's
1) Do you have to be stopped the whole time the transfer is going ? 2) Does game let you be sailing at speeds while transfer is going ? 3) If game lets you transfer while moving is this correct or a BUG ? Thanks in advance............ |
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#2 |
Navy Seal
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Stock game?
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#3 |
Loader
![]() Join Date: Mar 2007
Location: Mount Olive, NC
Posts: 85
Downloads: 123
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I'm interested in this question too. As soon as I shoot off even one eel I immediately click on the external load and start the process. If I stayed in one location, avoiding any fights and feeding my crew the best meals possible and having the bosun work on morale, it takes almost 10 days to transfer to internal rack. IRL this process could only really be done when the seas were mostly dead calm and transferring one torp would take between 3-6 hours depending on various factors, in addition to leaving your boat extremely vulnerable, so maybe the long load time is an artificial way to reflect the challenge.
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#4 |
Eternal Patrol
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I don't think the game cares much. In real life, however, the boat had to be stopped in calm weather. A small tripod with a winch had to be set up. Each torpedo had to be winched out of the external casing and then lowered through the Torpedo Loading Hatch and into the boat. Then the torpedo had to be stowed in the housing cradle in the torpedo room. Each torpedo weighed more than a ton. And all this had to be done while sitting still.
If the boat should be attacked during the process it was helpless. The torpedo might be halfway down the hatch, in which case it couldn't be dumped overboard, and the hatch into the torpedo room was stuck open, so the boat couldn't dive either. This page has some good photos of how the process worked. https://forum.axishistory.com/viewtopic.php?t=203947
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#5 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 |
Navy Seal
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Stock game doesn't care but TWoS does...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#7 |
Loader
![]() Join Date: Mar 2007
Location: Mount Olive, NC
Posts: 85
Downloads: 123
Uploads: 0
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I've not quite figured out how to use that crew interface. You have passive and active abilities - do you click on the one with the "+" symbol to activate it? If you do, the "+" symbol shifts to the right. What does that mean.
Additionally, do conditions have to in place for the transfer to occur in a more real-life time frame (i.e., near calm conditions, crew NOT at battle stations with hatches dogged)? Thanks! |
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#8 |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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[This page has some good photos of how the process worked.
https://forum.axishistory.com/viewtopic.php?t=203947[/QUOTE] At the end of the video the UZO description states the submarine could withstand 1000ft after diving. Is that correct? P.S. Sailor Steve - Sorry that was your quote.
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#9 |
Swabbie
![]() Join Date: May 2019
Location: Staten Island, NY
Posts: 12
Downloads: 8
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While we are on the subject of Torps, what up with Kurt Faust??? He seems to be bugged when I try to speak with him about "Speed up these boys, Kurt!" He has been given the ability.
I'm not in silent running mode, I'm in Battle Stations mode. I go up to him and click on him and nothing, he just stares back at me as if I'm a raving lunatic, lol. On a side note, when things are quiet and normal, I'll click on Kurt and he gives me the option to speed up torps. So my question is, is there some way to get around this or am I doing something wrong? By the way, I'm running pure TWoS mod, nothing added. ![]() |
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#10 |
Gunner
![]() Join Date: Feb 2019
Posts: 95
Downloads: 6
Uploads: 0
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