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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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Here is the link to the Q Ship mod for GWX2.1 that I released 16th June last year:
http://www.subsim.com/radioroom/show...ght=GWX+Q+Ship Is there any mileage in replicating the mod for GWX3.0? GWX3.0 version: http://files.filefront.com/Q+Ship+mo.../fileinfo.html
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Last edited by Jimbuna; 03-19-09 at 01:54 PM. |
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#2 |
Stowaway
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Are the deck guns still invisible on Q-ships ?
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#3 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
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I've been using it with 3.0 since it came out and I don't think I've had any problems that I could relate to the Q ship mod. In fact, I've definately sunk more than one
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#4 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
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Jim,
I have used it also with 3.0, and so far without problems. I would suggest you look at it and see if anything should be done. I have not really tested it at length, but it has worked.
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Irish1958 ![]() |
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#5 |
Eternal Patrol
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I got sucked into a night surface (deckgun) attack on her. I
could not believe the fire power coming from her. Being the brave one that I am I dove and buggered out of range. I was not in position for a torpedo attack so I had to let her go.
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RIP Laufen zum Ziel |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
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I have yet to meet one yet(thankfully
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#7 |
Stowaway
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I had no idea this works with GWX 3....I shall be installing it the next time i'm in port, if only to make me cautious when approaching merchants.
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#8 |
Chief of the Boat
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The link for the GWX3.0 version:
http://files.filefront.com/Q+Ship+mo.../fileinfo.html The main difference being the text for the new SH3 Commander is now located within the readme. |
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#9 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
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Wondering...
Hi Jim:
I have your older GWX 2.1 Q-ship mod & SH3 Cmdr 3.2. I'm using GWX 3.0 now. I typed the names of the various Q-Ships (ie. HMS Edgehill, etc.) at the bottom of the Ship Names_EN file in my SH3 Data/Sea folder. Should this be enough to get the Q-Ship names to appear in my patrol logs or should I download the newer Q-Ship mod? I'm asking because I'm in the middle of the 1st patrol of a new career in the Med and even though the Q-Ship mod isn't currently active I don't want to make a mess of things by overwriting one file. Thanks. |
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#10 | |
Chief of the Boat
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What I have done on the mod version for GWX3.0 is add further instructions in the readme ie: Copy and paste the following into your C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg: [LOV] 0001=Q Ship HMS Chatsgrove 0002=Q Ship HMS Maunder 0003=Q Ship HMS Prunella 0004=Q Ship HMS Lambridge 0005=Q Ship HMS Edgehill 0006=Q Ship HMS Brutus 0007=Q Ship HMS Cyprus 0008=Q Ship HMS Looe 0009=Q Ship HMS Antoine 0010=Q Ship USS Atik 0011=Q Ship USS Captor 0012=Q Ship USS Asterion 0013=Q Ship Uss Big Horn 0014=Q Ship USS Irene Forsyte |
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#11 |
Eternal Patrol
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Thanks Jim. I'll make sure that gets into the next Ship Names update.
Whenever that may be.:rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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#12 | |
Chief of the Boat
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#13 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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I'ii just say..... Thx Jim
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#14 | |
Grey Wolf
![]() Join Date: Mar 2008
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![]() Thanks for clearing that up. ![]() |
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#15 |
Chief of the Boat
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Your welcome matey
![]() @Murr44.....type 'SCF=Small Coastal Freighter' into your EnglishNames CFG inside the Sea Folder ![]() |
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