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#1 |
Stowaway
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Hello,
I would like to convert these ships from SH5 to SH3, because they are very common in game and very bad modeled in SH3 : - the standard armed trawler : http://p3dm.ru/files/4492_armed-trawler-.html - the flower corvette : http://p3dm.ru/files/4398_flower-corvette-.html - the clemson destroyer : http://p3dm.ru/files/4386_clemson-destroyer-.html So, I'm waiting for someone who is able to put these models into .dat files, this is the only thing I'm not able to do .... Thanks in advance ! ![]() |
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#2 |
Gunner
![]() Join Date: Jan 2010
Location: Ukraine
Posts: 96
Downloads: 851
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I have very similar armed trawler (but converted from SH4) in my home mod pack. If You wish I could send it to You.
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#3 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
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Flower class corvettes are allready converted by Rowie58 and available at SH3 Mod depository under SHV ships V2. The Flower Class Mod is basis for a Mod I have been working on ( on a break to complete Type IIb playable and Rewoked AI S-Boot by Mikhail update, and Project 1124/25 Armored Gunboats ) for 6 months. Flower Class Platinum Edition The Cruel Sea Mod. A complete rework of the Flowers of the RN and RCN, All variations from early 1940 version to improved extended forcastles. I should start a WIP thread to show what is coming.
Last edited by mikey117us; 02-06-17 at 06:11 PM. Reason: Wrong mod reference name |
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#4 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This is after four months extensive rework of the SHV Version Ported to SH3 with credits to Rowie58, Alex, and The_Frog. Who agreed the Textures are just Half way to what they should be. After super detailing and finishing the Early short forecastle and closed bridge 1940 version. I will do the RCN version. Somehow I need to get Textures fixed for Western Approaches ( This one ) A Real arcticized version ( upgunned no Splinter mats like above ) an Upgunned MED version heavy splinter mats and an extra Pom Pom Platform. etc. To get all variances in takes effort in equipment files and/or date files for SH3 Commander and Library files to house unique fittings and features and refit changes. adding these pics here instead of a new WIP thread is because I'm on a break from this ship. and working on 4 other Mods. |
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#5 |
Stowaway
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Hello,
Thank you for the previews ! This mod looks promising ! ![]() I have a suggestion : could you change the lateral inclination of the ship ? The bow looks too much sunk into the water. The model should be turn 1,5° on the X axis. Do you see what I mean ? I guess that it will be necessary to rework a bit the UV map after that. About the texture, could it be possible to add a mask of the metallic slabs of the hull ? Like on this drawing : Last edited by Kendras; 02-07-17 at 07:09 AM. |
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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![]() ![]() Enthralling novel and amazing screenshots! Cant wait sinking HMS Compass Rose ![]() ![]() |
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#7 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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I have made several not promising but not abandoned extruded hull plates as you mentioned. I'm holding off until I rework the portholes to have the "eyebrows". Simple enough to give the x axis change. The Flowers were ballasted aft and had a deeper draught at the aft than fore keel. That was changed in the improved flower long F'csl'e. But that doesn't change how they sat in the water. I'll test that today. What I found out and changed either in the conversion or in SHV itself the flower corvette was 3 meters too short. But not overall length. The "cruiser stern" was cut off. I had to resize the sterns length to make up the shortfall. The width is off by under 1-2cm so I left it as acceptable. The Stern I did as early Flowers both RN and RCN had minesweeping gear. And the correct RCN version will have "Offset" Mark II DC racks and a squared off stern. RCN versions will have the relocation of the Galley, and Pom-Pom Platform. And the Flagstaff off the Stern. I have alot of work left in detailing. Deck fittings and fixtures ( drains, plugs, vents, pumps, Fire fighting equipment, tools, and axes and the supports that ring the main deck ) i have to finish the bridge, chocks for MKVII Depth Charge and Arbor. Chocks for 4 inch shells that ring the 4 inch Platform. And whatever else I can think of. In the U-Boat war being attacked by a Flower was more than just by chance, it was the reality. Every Escort Group had 6 Flower Class Corvettes and only two Destroyers. As the RNVR, and RCNVR crews got more experienced the tommies ****ting on ou heads grew more deadly.
Last edited by mikey117us; 02-07-17 at 02:11 PM. Reason: A bad word |
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#8 |
GLOBAL MODDING TERRORIST
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I thought kovel did this awhile back?
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#9 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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I looked at the original Flower Class Corvette Textures and decided to give them a whirl on the NCO_FlowerMOD Super Deluxe Platinum Edition The Cruel Sea Mod.
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#10 |
Stowaway
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Splendid !
![]() But, how to apply them if you change the ship's inclination on X axis (which I think must be done) ? |
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#11 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
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Funny ( not really ) it has no effect! Gravity Center also! Have to Experiment more.
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#12 |
Stowaway
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#13 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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I wiil rotate X axis in Wings 3D and check the change today and post results.
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#14 |
Commander
![]() Join Date: Nov 2010
Posts: 457
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The new texturing is great !!!
Please provide a plain white texture with the finally version for additional painting efforts ![]() I just checked the position of the SH5 model in Wings3D and compared it with plans, drawing, photographs etc.. My conclusion: the positioning is correct. The version of the Flower as shown in SH5 had very little sheer forward. Cheers |
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#15 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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@Kendras I was able to make the Translation in the .Sim File and .Dat File.
.Dat The Node for NCO_FlowerMOD = Y Translation = 0.015, X Rotation = 0.005. in the .Sim, unit_Ship, obj_Hydro, Debug, Params =False, GC = True, SD = True, mass = 0, gc_height = 0.0, fr_ratio =0.5, Surfaced, displacement = 940, draught = 0, Submerged, draught = 0. all the 0's will put the Parameters like Gravity Center Height ( taken from half the Geometric bounding box ) and Draught for Surface and Submerged ( The object's draught[m]. If 0, then it is taken from the object's global position ) @The_Frog Thank You Sir!!! I saw this Thread and decided to show a little where I was on a before mentioned thread on the reworked Flower Class Corvette. I could not look at the Ship without seeing it closer to my vision ( Box Art from Revell 1/72 Scale Flower Class Corvette Platinum Edition ). Although these Textures are meant to "Help" Screenshots I never intended them as "Permanent" as they are Default NCO_Flower (as found in GWX 3.0 ). My intentions are to ask for help, serious help in the Texture Department as this is my weakest, novice area. I see your amazing A-Z Class destroyers, and Warships of all Types a Level I cannot attain anytime soon!!! |
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