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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2017
Posts: 5
Downloads: 3
Uploads: 0
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How does the base game handle ship damage? Is it possible for leaks and does deflection angle do more or less damage?
Or is it just 0-100% equals a kill at 0. I had 2 cargo ships ram into each other and was accelerating time to see if they would sink and no joy. |
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