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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Hi,
I have tried various tutorials in the sticky posts, but I could not replicate any of these when shooting my torpedos in Auto TDC. Fact is , my torpedos will always run in a straight line out of the tube when I do either of the following: 1) Flooding torpedo tube, Select target with space key, unselect, fire; (with or without having the weapon guy following the target) 2) Flooding torpedo tube, Select target with space key, fire; The 1st procedure should be the correct one (according to tutorials and videos), it allows you to slightly move your aiming to hit specific target parts, but it doesn't work, the 2nd procedure doesn't work either, in both cases the torpedo doesn't adjust to target's course or whatsoever, it just runs straight out of the tube (and obviously is heading for a miss). That's not how it's supposed to work. Also the TSL is never showing on the map even when activated in the map setting, so I have no mean to figure out what's wrong. Oh, and yes, I have Manual Targeting System disabled in my gameplay options for the campaign. Is the new TWoS not meant to be played with Auto TDC? If so then no word has been told about that in the description. My installation: The Wolves of Steel 2.0.0 The Wolves of Steel 2.1.0 Update TWoS UI cmd_Auto Target ID Any comments or corrections as for using Auto TDC with TWoS are appreciated, thanks. Last edited by XenonSurf; 12-25-17 at 02:37 PM. |
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#2 |
Planesman
![]() Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
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And did you prohibit real targeting in one of the TDW .py files?
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#3 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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In the XO TDC tab I have set 'Manual targeting enforced' to FALSE. Last edited by XenonSurf; 12-25-17 at 03:59 PM. |
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#4 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Hi vdr1981, I much appreciate your intervention
![]() To tell the truth: after watching your video in the past I didn't want to start over my campaign so I have edited the files GameplaySettings.cfg in the savegame slot folder for my campaign, e.g. in C:\Users\...\Documents\SH5\data\cfg\SaveGames\0000 0006 to this: [Current] LimitedBatteries=true LimitedCompressedAir=true LimitedO2=true LimitedFuel=true RealisticRepairTime=true ManualTargetingSystem=false NoMapUpdate=false RealisticSensors=true DudTorpedoes=true RealisticReload=true NoEventCamera=false NoExternalView=false NoStabilizeView=false MPShowPlayerNames=true MPShowTorpedoes=true NoShipHealthBar=true NoGunProjectilePath=false and I changed also the same file in the root folder C:\Users\...\Documents\SH5\data\cfg as above. Since then they remain so after I save games. I will start a new camapaign and do like in your video. I will report back. Thanks, |
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#6 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Ok, I've started a new campaign. Before that I unload and reload all mods, and I only change this in the OFEV: SH3 UI, and the last entry of the XO TDC (enforce manual TDC = false).
I make the option changes after entering bunker, save and reload. After leaving bunker I make some target practice without shooting, after enabling the TSL in the TAI map I can see it now as a dotted line. If I enable all TDC dials I can now see that if I select and then un-select a target the dials get programmed accordingly as for speed, range etc. also moving the aim slightly will change the giro angle, so all seems to work now. Will have to see in a real battle afterwards, but I'm confident it works now. I think the problem is solved ![]() I must have made some weird changes in the OFEV before, only explanation I have. Relaoding all mods and starting new has helped. |
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#7 |
CTD - it's not just a job
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Don't forget to open the tube doors before firing!
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#8 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Thanks, yes in fact, forgetting this will delay the firing and make a miss, unless you aim at the stern of the target which will then probably hit the bow if you are near enough.
I will soon switch to Real Navigation, because I see that SH5 has ALL the necessary map tools, and even conversion tables for calculation. Very good ![]() General feedbak of TWoS: Its' rock stable on my system (Win7 Pro x64) no crashes even after long play, but SH5 doesn't like ALT-TAB out of the game (even after pausing the game), mouse will get stucked often afterwards so I have to save/reload. Last edited by XenonSurf; 12-26-17 at 01:07 PM. |
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#9 | |
Growing Old Disgracefully
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Hi XS
Quote:
I find the biggest cause of mouse locking when it happens in the attack periscope which continually locks going backwards and forwards. Going to the Nav Map and exiting takes you back to the attack scope and problem over. Don't forget you always have the Y key as well at anytime. Peter
__________________
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#10 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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