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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Jul 2006
Location: Seattle WA
Posts: 142
Downloads: 199
Uploads: 0
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Hi all:
Wanted to share with you an experience I had leaving Wilhelmshaven harbor last night for patrol. I ran the harbor pilot as per my usual, and commenced to assigning out promotion points to the crew when I heard that awful scraping sound combined with the crew screaming about damage. My U-Boat had ran smack into the pier wall on the northern heading directly outside the pen. I checked my script and indeed it was running as it should. I simply restarted back in the pen and created my own course out of the harbor. That port turn out of the pen is quite sharp, perhaps there has been a change? Maybe I just don't recall it due to always using the pilot to enter and exit. Just a heads up to Vecko and fellow kaleuns. -Rolf Weare U-51 TWoS 2.08 Last edited by Rwearjr; 08-30-17 at 09:40 PM. Reason: wrong version |
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#2 | |
Navy Seal
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![]() This can happen on rare occasions , especially if you use speed commands and time compression before you exit the bunker. Otherwise, I can confirm that all harbor pilot scripts work just fine... ![]() Make sure to select correct pilot script though...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3 |
Soundman
![]() Join Date: Jul 2006
Location: Seattle WA
Posts: 142
Downloads: 199
Uploads: 0
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Thank you for the reply Vecko, might I add that the new intro music and backdrop are just plain sick. I must have watched it and listened to the music three times before I actually loaded my save and started the patrol. Don't want to get too repetitious, but I seem to find something new to like every single patrol, and am amazed by the amount of detail and love you and the community here have put into this game. It must have taken many, many hours. I am hoping to run up on a AI battle again in the future similar to the Luftwaffe attack on Polish warships I witnessed in Danzig bay!
A heartfelt thanks, with more to come. ![]() ![]() ![]() Rwearjr "Rolf Weare" U-51 Last edited by Rwearjr; 08-30-17 at 05:49 PM. |
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#4 |
Navy Seal
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I ran into this at one of the ports in the Med. where it was a sharp right turn. I just reran the script and reduced the sub speed after it started moving in the pen, and it ran fine then. 6-7 kts was just too fast for the turn.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 |
Soundman
![]() Join Date: Jul 2006
Location: Seattle WA
Posts: 142
Downloads: 199
Uploads: 0
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Interesting. I was allowing the script to do its thing, which is usually 1/3 speed 6-7 knots. Perhaps on my next exit I will use advanced controls and lower to 3-5 knots and see what happens.
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