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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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so what's it like chaps? I haven't enough pennies to buy it yet, on my wishlist. Single Player I like and Onkel Neal's description was glowing - but is it too detailed and complicated for an old girl like me to get the hang of? Is it as good as. or better than Silent Hunter 3/4, and the modded versions etc ?
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#2 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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The only way to answer this question is to ask another question first. What was it you liked about silent hunter?
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#3 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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that I could get into the game without needing to pore through manuals to see what I have to do ( like Dangerous Waters IIRC). That I was in direct control from my keyboard ( which did not seem to be the way of it when SH5 came out) that it was fun and had its quirky moments ( like in SH3 Grey Wolves), that it was just me playing - I don't do teams or multiplayer. Is that enough? I just want to know if YOU are enjoying it, and why.. then I can perhaps make up my mind if I would enjoy it as well.
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#4 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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well based on your reply ,I would think it safe to say you'd enjoy it.however it is a different animal than SH by far.As for what I like....I'm on the fence.I want more involvement and immersion that it has to offer,but the game isn't finished yet so that could happen.IMO based on the price...and comparing it too Dangerous Waters...its over priced...as its half of what Sub Command or Dangerous Waters was(less than half really).BUT...it also has an upgraded graphics engine so things look pretty(makes me angry they didn't go whole hog and do a dangerous waters ala 2017)they could have done that and also included a less involved gaming mode like it has now.With that said...short intense battle is a fun thing (i'm just not sure how long that will sustain interest over the test of time).IMO of course.
Last edited by Badger343rd; 07-11-17 at 09:26 AM. |
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#5 |
Swabbie
![]() Join Date: Jul 2017
Posts: 5
Downloads: 10
Uploads: 0
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Agree with Bagder's advice/comments. You may also want to check out Jive Turkey's YouTube channel (https://www.youtube.com/channel/UC9b...NaMPsK9GtzM5dQ). If I understood his background properly, he used to be a sonar operator back in the 80's/90's on a 688. His Cold Waters videos are excellent.
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#6 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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very helpful - thank you sirs - I shall have a look at that YT vid as advised MMI, and I feel I can wait a while for the game to improve before I part with me pennies, without fretting. Cheers m'dears!
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#7 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Compared to the Silent Hunter games, strategic movement is simplified, and there's no crew management. However, sonar and torpedo gameplay is more involved due to the advances of the time period.
The campaigns are dynamic like in SH, and you get handed random assignments which contribute to your side's progress in the war. There's medals to earn as well, but only for you, the captain (I remember SH3 had decorations you could distribute among the crewmen). That's all I can think of at the moment, so it's similar yet different from Silent Hunter. I wouldn't call it "minimalistic" compared to it, considering SH wasn't really complex unless you really wanted to calculate archaic firing solutions for unguided torpedoes by hand.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#8 |
Good Hunting!
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It's a very fun game. There's quick action, which is always good. There are just a few mission templates in the campaign but each one is always different with a somewhat randomized selection of ships and different approach angles. Since the campaign is dynamic, it's always a new experience.
Cold Waters uses 3D visuals to represent the tactical picture in a commander's mind, so you can see enemy submarines and ships off in the distance once their solution reaches a certain confidence. Cold Waters also focuses more on being the captain than Dangerous Waters. Over half the challenge of Dangerous Waters is knowing how to work all the stations, whereas in Cold Waters your challenge deals almost entirely with the battle at hand. I find Cold Waters to be more tactically challenging more frequently.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#9 |
Planesman
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Ok, this is going to sound like a broken record as it's been said so many times. Go watch Jive Turkey's youtube channel. Beware that he spent a lot of time in the 3D viewer on his stream as it's more entertaining for the audience. If you're like me, you'll spend much more time on the tactical plot.
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