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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Is the game getting better at assigning more "appropriate" missions based on the capabilities of your sub?
I've messed around and created a few boats which you might end up seeing in the "playable Russian subs" mod, including basically the whole line of GUPPY conversions (minus the initial GUPPY Is as they had been brought up to II standard) and while doing the 1968 campaign with one of them, I noticed that I was almost exclusively getting assigned missions in and around the GIUK gap and Norwegian sea, like you would assume a diesel/electric sub on barrier patrol would. This is a bit different from what I've seen before from this campaign where about every second mission sends you into the Barents or to stop an invasion force.
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#2 |
Mate
![]() Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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I have noticed this too. I like this, so you don't get missions like you mentioned, or TLAM strike missions for subs that dont have TLAMs...
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#3 |
Gefallen Engel U-666
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ChaosphereIX!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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It's been mentioned that the better your performance, the more aggressive missions you're assigned.
So theoretically a less capable submarine would accomplish less, and therefore be relegated to defensive actions more often.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#5 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Not too shabby for a GUPPY IIA if I do say so myself. Sadly the skids came off the next time I was assigned a tanker mission. A Ka-25 found me and I couldn't get up to speed (which is about 14 knots in a GUPPY) in time to try to evade, so that was that.
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#6 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Mission successes aside, performance could be related to tonnage sunk as well, but don't quote me on that.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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