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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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https://www.dropbox.com/sh/n0li7k7hz...jOuoB4GZa?dl=0
Here are the files on my dropbox, for now I am just trying to get it to work ingame, not make it playable. For sake of gameplay, I have replaced its AA guns and deck gun with US versions in the eqp file. Can you guys identify where I have gone wrong? I have made changes here and there, and ensured the ID's are new and linked right (I think DX). It does not cause the game to crash, but upon loading a mission with it in, the unit does not appear, not on sensors, or visually. |
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#2 |
CTD - it's not just a job
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Without look into the files, are you making that a "US" boat, or a "Japanese" boat? Do you have a matching CFG file in the Roster / xCountry / Submarine folder?
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Gefallen Engel U-666
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ThatZenoGuy!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 | |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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Oh good point, I did not upload the roster cfg file... BUT! I do have one, I have one already made in the American area for submarines. |
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#5 |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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I hate to be a bother with bumping and such, but I'd really like some help with this.
I haven't really modded much in this game to start, mostly editing the Surcouf mod and such, and would love some help. |
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#6 |
CTD - it's not just a job
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There aren't too many "submarine" modders, so it takes a bit of time for someone to see your posts. I do mostly "text" kind of stuff, and try to stay away from ships and planes and submarines for now, since I am really good at making the game CTD, sometimes even taking the computer down...
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#7 | |
Sailor man
![]() Join Date: May 2017
Posts: 47
Downloads: 5
Uploads: 0
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