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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Hello.
Was just wondering if someone has found a way of increasing the Level of Detail Radius around the player's boat, specifically that of 3D ocean wave rendering at greater distances and, to a lesser extent, land-based objects (trees, port facilities, etc). Ten years ago it was understandable to limit the amount of detail rendered in SH-IV, but with today's more powerful hardware the user can crank up both the GPU's and in-game graphical settings all the way to their maximums and still use only a fraction of the resources available. I can live with reduced ship 3D detail at great distances, but the way the ocean waves "flatten out" about a kilometer from the player's boat - even in the heaviest seas - is all too obvious. So is the fade-in and fade-out of land objects past a certain distance. This has been driving me nuts for years, lol. So, yeah, just trying to figure out how to get those sort of details to render at longer distances. Thanks! Currently using: RFB v2.0 (the "fixed" version) RSRD v575.7 with v1.7 patch AI Sen-Toku Razzle-Dazzle Merchant Skins All manually installed (no jsgme) |
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#2 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Anyone? lol...
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#3 |
CTD - it's not just a job
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I thought I'd seen a setting in a text file, but it's only the "default..." slider position on the Options menu, unfortunately... It appears to me to be "hard-coded" into the game. Someone else will have to come along that can answer definitely...
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"...and bollocks to the naysayers" - Jimbuna |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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This would be great, particularly if it generated ships at a greater distance as well. It would make having longer range sensors worthwhile.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Pacific Thunder
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When I was trying to get visuals a little closer to reality, I was told by the Kickinbak Gurus that it was in Scene.dat, and they hadn't had much success solving the problem either.
Too bad.
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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