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-   -   [TEC] Increasing LOD Radius Around Player's Ship? (https://www.subsim.com/radioroom/showthread.php?t=231154)

Treetop64 05-04-17 11:30 AM

Increasing LOD Radius Around Player's Ship?
 
Hello.

Was just wondering if someone has found a way of increasing the Level of Detail Radius around the player's boat, specifically that of 3D ocean wave rendering at greater distances and, to a lesser extent, land-based objects (trees, port facilities, etc).

Ten years ago it was understandable to limit the amount of detail rendered in SH-IV, but with today's more powerful hardware the user can crank up both the GPU's and in-game graphical settings all the way to their maximums and still use only a fraction of the resources available. I can live with reduced ship 3D detail at great distances, but the way the ocean waves "flatten out" about a kilometer from the player's boat - even in the heaviest seas - is all too obvious. So is the fade-in and fade-out of land objects past a certain distance. This has been driving me nuts for years, lol.

So, yeah, just trying to figure out how to get those sort of details to render at longer distances.

Thanks!


Currently using:
RFB v2.0 (the "fixed" version)
RSRD v575.7 with v1.7 patch
AI Sen-Toku
Razzle-Dazzle Merchant Skins

All manually installed (no jsgme)

Treetop64 05-06-17 02:21 PM

Anyone? lol...

:wah:

propbeanie 05-06-17 02:25 PM

I thought I'd seen a setting in a text file, but it's only the "default..." slider position on the Options menu, unfortunately... It appears to me to be "hard-coded" into the game. Someone else will have to come along that can answer definitely...

ETR3(SS) 05-07-17 10:21 AM

This would be great, particularly if it generated ships at a greater distance as well. It would make having longer range sensors worthwhile. :yep:

aanker 05-07-17 01:25 PM

When I was trying to get visuals a little closer to reality, I was told by the Kickinbak Gurus that it was in Scene.dat, and they hadn't had much success solving the problem either.

Too bad.


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