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#1 |
Swabbie
![]() Join Date: Dec 2016
Posts: 12
Downloads: 79
Uploads: 0
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Greetings.
Can anybody help me answer my question? There is a section "Real Nav Auto Fix Patrol" in the Automated Script mod. The script place a Dead Reckoning mark on the map. As I understand it, mark placed from the current position of the submarine. Is it possible to take marks from the compass course only, like a real ship's log device? As I read about the log device, Navigator doesn't consider drift when plotting Dead reckoning before taking currents and drifts corrections. It's allow players taking wind corrections by themselves( for more immersion) So, does somebody know how to attach marks displaying with the compass route only? We have 3 variables in the equation(passed distance, changed course and time). Sorry for my English, It's not my native language. I hope you understood what I meant. Maybe this link can explain more(4 paragraph it's about Dead Reckoning Navigation): http://uboat.net/articles/61.html |
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#2 |
Navy Seal
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I'm not sure will my answer help you in any way but I indeed have noticed that your sub will actually drift few degrees due to sea state or wind (or maybe even hard coded bug with somewhat "realistic" outcome), especially if you travel in a strait line for a long time...
This means that there is indeed one more extra variable in the equation but I can not tell for sure what is it for sure... Check this screenshot I made a year ago or so... ![]() EDIT: Of course, I was talking about SH5 with latest TWoS v1.6.08 on board. Not for Stock SH5 with only few mods in it...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3 |
Swabbie
![]() Join Date: Dec 2016
Posts: 12
Downloads: 79
Uploads: 0
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![]() Quote:
![]() When Navigator plotting Dead reckoning route, even the 2nd line will be like a straight line on his map, like this: ![]() If we had device, which counts our traveled distance and every changed course, we could plot Dead Reckoning like a real Navigator. Because TheDarkWraith's Dead Reckoning takes our current position like GPS(if set DR without error in the patcher) Last edited by CoRb; 03-03-17 at 03:49 PM. |
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#4 |
Navy Seal
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You do know that navigator's "skill" (error percentage) can be edited via Options File Editor/Viewer ?
You also have possibility to do full hardcore real navigation with Sextant and your own DR if you disable "show navigator's marks on map" (or something like that) option, again with OFEV... P.S. Is that some kind of "Unofficial" Russian translation for TWoS? ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5 |
Swabbie
![]() Join Date: Dec 2016
Posts: 12
Downloads: 79
Uploads: 0
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When we set the error percentage in Options File Editor/Viewer It's making error's work incorrect( when we following constant course, for example 185 deg, our marks will be not on the one line along route). Because the submarine location calculates not from compass measurings, but from current x and y coordinates from the map.
I'm trying to explain how works Dead Reckoning in real life and I placed the link for informing in the 1st message. If I could to memorize all my submarine turns and my traveled distance(it is navigator's duties), then I didn't ask for help. But we are at war and I have no time for memorize all course changing. All what I want to say, that after run from destroyer I want to know which route I traveled for doing Celestial Fix with Sextant on my own. P.S. There is a translation from the official localizator from Buka, with some corrections. Last edited by CoRb; 03-03-17 at 05:14 PM. |
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#6 |
Gefallen Engel U-666
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CoRb!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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