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Old 12-21-16, 10:00 PM   #1
Doolar
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Default Got Something Here That I Don't Think Is Quite Right

First of all, I have 2 computers that are basically identical in their hardware builds, and the OS's (win 10). My SHIII mod soups are exactly identical too. I have run these computers and the SHIII set-up for several months with no problems. The other night while starting a new patrol from Wilhelmshaven (Aug 1939), I noticed that the harbor was empty of ships. All ships, about 15 or so, were located just outside the harbor's locks. I noticed about 5 or 6 were burning and had run aground. I received the "ship/aircraft spotted" reports and could cycle through them using the < and > keys. All good there. I had normal shipping traffic elsewhere too. I think something, somewhere went FUBAR. I tried another totally new career, same thing. Below is a list of my activated mods and some of my hardware. I do use GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships v7, and have spent a good few hours researching the forums here at SubSim, but haven't found anything on that particular issue. Besides it's never failed before on either computer. So I have my droughts. I'm gonna let this post ride a few days and see if anyone has and suggestions or ideas on a solution to this problem.

Thanx Jerry (Doolar) CA45


Mod Soup for the Gamer GWX 3 /S3C / H.sie 1.6b1
1. GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
2. TMT v2 with EFS (GWX3 version)
3. Extras for the Wilhelmshaven campaign v2.4c
4. Merchant_Fleet_Mod_3.2
5. MFM3.2 displacement correction mod
6. MFM_v3_Skin_Packs
7. Manually installedShips Names Apr 2015 ( not JSGME )
8. Thomsen's Sound Pack V3.2cg
9. Manually installed Ultimate Aircraft Soundmod ( not JSGME )
10. Destroyers&Corvette
11. Torpedo Explosion
12. KB's Diesel Sound Mod
13. Manually installed Real DC-4 Sound Files ( not JSGME )
14. Manually installed Improved Smoke 1.1 ( not JSGME )
15. Torpedo damage Final ver2.0
16. GWX - Enhanced Damage Effects
17. Anzacmicks Damage Immersion
18. TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
19. Wooden_Lifeboats_Mod
20. OLC's Modified Searchlight Beams for GWX3
21. torpedo trail and wake fix
22. Improved AAA
23. Crash Dive 50 Metres!
24. Carotio_SH3_PinUpGirls_Rita
25. RL_E v2 standard
26. GWX - Open Hatch Mod
27. Das Boot Clothes
28. GWX - No Medals on Crew
29. Carotio_SH3_MapConvoyLanes
30. CapZapEmblemsPack_Final
31. Conus' Historically Accurate U-boat Emblems 1.0
32. Conus' Historically Accurate U-boat Emblems 1.1
33. Conus' Historically Accurate U-boat Emblems 1.2
34. Conus' Historically Accurate U-boat Emblems 1.3
35. M.E.P v5
36. FSF for MEP v5
37. ShipVanishingHull for MEP v5
38. M.E.P v5- VisualSensors for GWX3
39. Zoomable Free Camera
40. Sh3_volumetric_clouds&fog_V2.2
41. MaGui F
42. TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
43. Type VII salvo selector
44. ALTERNATIVE SCOPES for MaGui F
45. S3H-H.sie-Patch-V16B1
Realistic Repair Times.
Inaccurate range-estimations

Snorkel-Fix
Periscope-Fix
Hydrophone-Fix
External torpedo reload fix

Internal torpedo reload fix
"Crash dive blues" Bugfix
Watch Officer automatically moves to bridge when surfacing
Fog warning
Oxygen-Supply
U-Tanker Mod
BDU-Messages Mod
Radar Fix
WarNews
Wolfpack Mod
Torpedo Failure Fix
Night Vision Fix
Diesel Damages Fix
Bad Weather Fix ( unselected, replaced by EnvSimAct 10 Weather Hard Code Fix # 46 )
Collision Damage Fix
Battery Discharge Fix
SalvoSelectorSwitch Bugfix


46. EnvSimAct 10 Weather Hard Code Fix
47. O2-Gauges v2 (for V16B1)
48. GWX_DFa-Flag&Pens_2010
49. Skin of Choice
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Old 12-22-16, 12:28 AM   #2
Anvar1061
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You have answered your own question : Wilhemshafen, Saint - Naz, Schluese Xtra ships and v.... ships do not stand still!
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Old 12-22-16, 07:37 AM   #3
Doolar
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Sorry Anvar 1061, I don't understand your answer, I've always had a few ships tied up, inside the harbor. Never seen that many ships grounded.
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Old 12-22-16, 07:43 AM   #4
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I had that happen once, a very long time ago. I believe I remember it having something to do with where I was when I saved the game, but looking back now I realize that the game does a complete save when you end your patrol. It certainly shouldn't happen when starting a whole new career.

Scratching my head.
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Old 12-22-16, 07:50 AM   #5
Doolar
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Old 12-22-16, 11:08 AM   #6
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Default Been there...done that...

Hello Doolar,

I ran into that very same problem myself sometime ago and was given this advice from others who had produced some of the MODs.

A. "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" and "Extras for the Wilhelmshaven campaign v2.4c" are not compatible..."Extras..." works only with "...Wilhelmshafen...V6".

B. "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" is not especially useful when starting a patrol (or a career) in Wilhelmshafen. The extra eye candy in V7 is mostly in/around Kiel and the Kiel Kanal.

Use V6 plus the "Extras..." when starting a patrol in Wilhelmshafen, even if you start your career in Kiel and transfer to Wilhelmshafen. For a couple of years now, I've been using V7 for the start of my career in Kiel and then changing the MOD load-out to V6+Extras after transferring to Wilhelmshafen...without encountering those problems again.

I set-up two MEP files to make that MOD load-out change easy. The biggest thing to watch out for is that the "Hsie-Patch" changes are different for the two "GWX Wilhelmshafen..." MODs; V6+Extras compared to V7. You need two different set-ups for renaming the surface U-Tankers and for installing the AI subs for the Wolfpack MOD.

Hope this helps...sink 'em all!


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Old 12-29-16, 01:33 PM   #7
Doolar
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Thanx CaptBones , I made the changes needed. Took a little time but all works great now !
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Old 12-29-16, 04:55 PM   #8
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Quote:
Originally Posted by CaptBones View Post
Hello Doolar,

I ran into that very same problem myself sometime ago and was given this advice from others who had produced some of the MODs.

A. "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" and "Extras for the Wilhelmshaven campaign v2.4c" are not compatible..."Extras..." works only with "...Wilhelmshafen...V6".

B. "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" is not especially useful when starting a patrol (or a career) in Wilhelmshafen. The extra eye candy in V7 is mostly in/around Kiel and the Kiel Kanal.

Use V6 plus the "Extras..." when starting a patrol in Wilhelmshafen, even if you start your career in Kiel and transfer to Wilhelmshafen. For a couple of years now, I've been using V7 for the start of my career in Kiel and then changing the MOD load-out to V6+Extras after transferring to Wilhelmshafen...without encountering those problems again.

I set-up two MEP files to make that MOD load-out change easy. The biggest thing to watch out for is that the "Hsie-Patch" changes are different for the two "GWX Wilhelmshafen..." MODs; V6+Extras compared to V7. You need two different set-ups for renaming the surface U-Tankers and for installing the AI subs for the Wolfpack MOD.

Hope this helps...sink 'em all!


REALLY good information!
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