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Got Something Here That I Don't Think Is Quite Right
First of all, I have 2 computers that are basically identical in their hardware builds, and the OS's (win 10). My SHIII mod soups are exactly identical too. I have run these computers and the SHIII set-up for several months with no problems. The other night while starting a new patrol from Wilhelmshaven (Aug 1939), I noticed that the harbor was empty of ships. All ships, about 15 or so, were located just outside the harbor's locks. I noticed about 5 or 6 were burning and had run aground. I received the "ship/aircraft spotted" reports and could cycle through them using the < and > keys. All good there. I had normal shipping traffic elsewhere too. I think something, somewhere went FUBAR. I tried another totally new career, same thing. Below is a list of my activated mods and some of my hardware. I do use GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships v7, and have spent a good few hours researching the forums here at SubSim, but haven't found anything on that particular issue. Besides it's never failed before on either computer. So I have my droughts. I'm gonna let this post ride a few days and see if anyone has and suggestions or ideas on a solution to this problem.
Thanx Jerry (Doolar) CA45 Mod Soup for the Gamer GWX 3 /S3C / H.sie 1.6b1 2. TMT v2 with EFS (GWX3 version) 3. Extras for the Wilhelmshaven campaign v2.4c 4. Merchant_Fleet_Mod_3.2 5. MFM3.2 displacement correction mod 6. MFM_v3_Skin_Packs 7. Manually installedShips Names Apr 2015 ( not JSGME ) 8. Thomsen's Sound Pack V3.2cg 9. Manually installed Ultimate Aircraft Soundmod ( not JSGME ) 10. Destroyers&Corvette 11. Torpedo Explosion 12. KB's Diesel Sound Mod 13. Manually installed Real DC-4 Sound Files ( not JSGME ) 14. Manually installed Improved Smoke 1.1 ( not JSGME ) 15. Torpedo damage Final ver2.0 16. GWX - Enhanced Damage Effects 17. Anzacmicks Damage Immersion 18. TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 19. Wooden_Lifeboats_Mod 20. OLC's Modified Searchlight Beams for GWX3 21. torpedo trail and wake fix 22. Improved AAA 23. Crash Dive 50 Metres! 24. Carotio_SH3_PinUpGirls_Rita 25. RL_E v2 standard 26. GWX - Open Hatch Mod 27. Das Boot Clothes 28. GWX - No Medals on Crew 29. Carotio_SH3_MapConvoyLanes 30. CapZapEmblemsPack_Final 31. Conus' Historically Accurate U-boat Emblems 1.0 32. Conus' Historically Accurate U-boat Emblems 1.1 33. Conus' Historically Accurate U-boat Emblems 1.2 34. Conus' Historically Accurate U-boat Emblems 1.3 35. M.E.P v5 36. FSF for MEP v5 37. ShipVanishingHull for MEP v5 38. M.E.P v5- VisualSensors for GWX3 39. Zoomable Free Camera 40. Sh3_volumetric_clouds&fog_V2.2 41. MaGui F 42. TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) 43. Type VII salvo selector 44. ALTERNATIVE SCOPES for MaGui F 45. S3H-H.sie-Patch-V16B1 Realistic Repair Times. Inaccurate range-estimations Snorkel-Fix Periscope-Fix Hydrophone-Fix External torpedo reload fix Internal torpedo reload fix "Crash dive blues" Bugfix Watch Officer automatically moves to bridge when surfacing Fog warning Oxygen-Supply U-Tanker Mod BDU-Messages Mod Radar Fix WarNews Wolfpack Mod Torpedo Failure Fix Night Vision Fix Diesel Damages Fix Bad Weather Fix ( unselected, replaced by EnvSimAct 10 Weather Hard Code Fix # 46 ) Collision Damage Fix Battery Discharge Fix SalvoSelectorSwitch Bugfix 46. EnvSimAct 10 Weather Hard Code Fix 47. O2-Gauges v2 (for V16B1) 48. GWX_DFa-Flag&Pens_2010 49. Skin of Choice |
You have answered your own question : Wilhemshafen, Saint - Naz, Schluese Xtra ships and v.... ships do not stand still!
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Sorry Anvar 1061, I don't understand your answer, I've always had a few ships tied up, inside the harbor. Never seen that many ships grounded.
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I had that happen once, a very long time ago. I believe I remember it having something to do with where I was when I saved the game, but looking back now I realize that the game does a complete save when you end your patrol. It certainly shouldn't happen when starting a whole new career.
Scratching my head. |
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Been there...done that...
Hello Doolar,
I ran into that very same problem myself sometime ago and was given this advice from others who had produced some of the MODs. A. "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" and "Extras for the Wilhelmshaven campaign v2.4c" are not compatible..."Extras..." works only with "...Wilhelmshafen...V6". B. "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" is not especially useful when starting a patrol (or a career) in Wilhelmshafen. The extra eye candy in V7 is mostly in/around Kiel and the Kiel Kanal. Use V6 plus the "Extras..." when starting a patrol in Wilhelmshafen, even if you start your career in Kiel and transfer to Wilhelmshafen. For a couple of years now, I've been using V7 for the start of my career in Kiel and then changing the MOD load-out to V6+Extras after transferring to Wilhelmshafen...without encountering those problems again. I set-up two MEP files to make that MOD load-out change easy. The biggest thing to watch out for is that the "Hsie-Patch" changes are different for the two "GWX Wilhelmshafen..." MODs; V6+Extras compared to V7. You need two different set-ups for renaming the surface U-Tankers and for installing the AI subs for the Wolfpack MOD. Hope this helps...sink 'em all!:salute: |
Thanx CaptBones , I made the changes needed. Took a little time but all works great now !:Kaleun_Cheers:
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