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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Old Gang
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Hey guys!
Listen, I'm back to SH3 and modding and I was about to tackle an issue but before I do I'd like to talk to experts so I don't start from scratch. Tried contacting h.sie since I remember he worked a lot around these areas but unfortunately his mailbox is full. Hopefully he'll read this and join the chat! ![]() So tell me, what do you guys know about Scene.dat and increasing the environment radius? Has anybody tried anything bigger than 20km env? What file controls the environment size? By the way, I just finished reading a 5 page long topic "sensors" http://www.subsim.com/radioroom/showthread.php?t=189425 back from 2012 where some guys were working on a new mod. The topic ends with no mention of this new mod... which one is it? So the idea is to push the environment size and graphics a bit further. Years have passed and we all have better computers now which can handle the extra workload. Smoke plumes from convoys could be spotted from much greater distances than 20km. I've been reading quite a bit into WW2 uboat books and there are plenty of accounts of big stacks of smoke being spotted in the horizon at 30km distance, sometimes more. A big convoy produces a lot of black smoke which rises and can be spotted much sooner than their masts. So I was aiming for something like that. Have been a long time since I've modded SH3 and for the past 3 or 4 weeks I've been reading everything that I could find around TEC discussions here at Subsim and been fiddling with the game files myself to get all that rust removed. I've done a lot of search but I cannot find any tech talk about the environment render distance. Instead of starting from scratch and wasting weeks if not months working on something, I think it's preferable to talk to you guys who have perhaps been around for all the time I wasn't and have been modding or seeing mods come out and can update me so I can start further ahead on the road. So, lets talk! ![]()
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To each his own Last edited by Philipp_Thomsen; 10-19-16 at 09:05 PM. |
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#2 |
Sea Lord
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Good luck
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#3 | |
Sonar Guy
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Here, some posts I quickly found with google: http://www.subsim.com/radioroom//sho...2&postcount=26 http://www.subsim.com/radioroom//sho...23&postcount=8
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If you ride like lightning, you're gonna crash like thunder. |
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#4 | |
Old Gang
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this is a big bucket of cold water for what I had in mind. =/ Anybody knows if the same applies to SH4 and SH5?
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To each his own |
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#5 | ||
Sonar Guy
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So, you first need to make this clear, ask makman to explain, or just make new 3d models and test by yourself.
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If you ride like lightning, you're gonna crash like thunder. |
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#6 | |
Old Gang
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Problem is being able to spot them yourself... I'll have to run some tests.
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To each his own |
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#7 |
Stowaway
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Any news here ? Is it possible to make a 30 km horizon mod ??
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#8 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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As far as I know, in SH5 there is an hard-coded 3D rendering radius, which is the radius from the player beyond which any object becomes a simple point on the map without physical properties. The game will still keep track of units beyond this limit as they follow their planned route, but their damage, ammo storage, etc. get reset to the standard values, and neither the player nor AI crew can spot them, neither visually nor with any other sensor.
IIRC, in stock game this limit is set to 20 km, but TDW released a patch for increasing it at wish. No tweaks to environment 3D models are required when the patch is enabled ![]() |
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