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#1 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Hello my sonarman cant hear sound contacts himself, no matter what depth I have and if all machines are stopped. Not even very close ones... I always have to go to the hydrophone myself , point the needle on the soundcontact and than "lock it in" by clicking on the arrow in the top right corner. After that my sonarman can hear everything in listening range. Why cant he hear anything himself?
Basis GWX 3.0 Gold GWX - Merged Campaign GWX - VIIC41 Player Sub GWX - Axis Mediterranean Aircraft Skins GWX - 16km Atmosphere GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Thomsen's Sound Pack V3.2cg Flags_enlighten FM_NewInterior v2.1D EAX_Sound_Sim_SH3 M.E.P v5 M.E.P v5- VisualSensors for GWX3 Haunting Atlantic Wind Evan82's Uniforms II TKSS18 German U-Boats Compilation German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX Ultimate Aircraft Soundmod TMT v2 Torpedo damage Final ver2.0 Q Ship mod GWX3.0 OLC's Modified Searchlight Beams for GWX3 Widescreen MaGui v3.4-SA WideScreen MaGui v3.4-SA FIX for GWX v3 FM NI Fix for WideScreen MaGui v3.4-SA German Images for Widescreen MaGui v3.4-SA TorpedoSolutionButton for WideScreen MaGui v3.4-SA optional-stopwatch with speed lines for Widescreen MaGui v3.4-SA Optional - Zoomable Free Camera TorpedoTubesFfireFinal vGW Torpedo_HAHD_1024_GWX Moonlight mod Merchant_Fleet_Mod_3.2 Supplement to V16B1 (JSGME) |
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#2 |
Sea Lord
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It could be H.SIE fix fault I experienced what when I have activated Hydrophone fix my hydrophone starts to work about 20 mins after i submerged.
Try disabling Hydrophone fix in Hsie option selector |
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