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Old 09-17-16, 04:53 PM   #1
USA~Driver
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Default TRAINING_ASW

A while ago I modified some missions for my own personal training purposes and it was suggested to post them to share with the forum. Reinforce Alert 1.40 required.

https://www.dropbox.com/s/jnz0k53ish...ining.zip?dl=0


1) "Training ASW", and "ASW"(RU) are variations of the same mission, and is as straight forward as they come. I developed these for testing various attack profiles and sensor experimentation. More of a skills developer than anything else. Versions for east and west.

2) "Training ASUW" was modified from an existing mission pits ownship against multiple surface units and is meant exclusively as a torpedo attack simulator.


3) "Training TLAM" is a time critical land attack strike conducted in theater with mild resistance.

Have at it! Please keep it in mind these mission are meant for training and in no way meant to be complex campaign styled scenarios. Perfect for when time is an issue, but the need to go out and blow something up is there. Enjoy!


Feedback much appreciated.

Last edited by USA~Driver; 09-17-16 at 05:02 PM.
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Old 09-17-16, 05:10 PM   #2
banryu79
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Thank you for share this! I'm very interested in training missions and I will try them!

As a LAWAMI aficionado, I will see if I am able to "translate" these scenarios for this mod!

Inviato dal mio GT-I9505 utilizzando Tapatalk
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Old 09-18-16, 05:44 AM   #3
p7p8
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First "training ASW" finished!

10:28 target detected (under layer) by TB-16 at 18 kts
10:30 praparing to attack - going above layer at 18 kts almost straight to target
10:33 attack and eveding possible counterattack (25 kts, course N)
10:37 next step of evading tactic (25 kts, course WsN)
10:40 next step of evading, active torpedo speed up to 55 kts (25 kts, course WSW)
10:41 first torpedo makes round on decoy, second (passive) chcange to run over layer. (8 kts, course S SW)
10:45 TIW! , zigzagging own torpedoes seaerching target, contact with enemy by TB-16 (8 kts, course S)
10:51 my torpedo (passive) lock target on north and speed up to 50 kts (8 kts, course S SE)
10:52 Victor hit!

Link to my replay file

Afterall i think this kind of mission are good only for Single Player. Its because AI have own, specific algorithm of actions.

Please stop with "training missions" and do something more complicated for SP or MP modes
From my experience not detection but identification is really difficult.
In this mission I knew, first detected 50 Hz signal is my target.

BTW: this kind of "training" takes in editor 3-5 minutes (for yoursefl do not need text messages and "win/lost" triggers)

Thanks for new mission - it is always good for DW community, but please next time for something more complicated!


sorry for my bad english
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Old 09-18-16, 08:06 AM   #4
p7p8
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Link to ASuW training replay file.

There is something wrong with this mission.
Surface ship Udaloy "AI" and MH-60 "user" is not good combination because of sonobuoys (not compatibile) and game engine.

I launch again ASuW training and this time was not any surface unit, only MH-60

You gave probability 50% to each ship and 75% to helo.
Both ships should be in different group with 50% probability of inclusion.

fixed ASuW training:

 
VERSION 3
OWNALLIANCE 0
DIFFICULTY 3
TOTALNUMSIDES 2
NUMDRIVEABLES 1
MONTH 3
WORLDGRID 2
LATLONG 34.703194 -119.796486
;
SEASTATE 2
MDR 0 0 0
BOTTOMTYPE 0
TIMEOFDAY 6
WEATHER 0
CLOUDHEIGHT 1500
SSP 0
DESCRIPTION
BEGINTEXT
A JOINT USCOMSUBPAC/RUSSIAN NAVY ASUW TRAINING EXERCISE.<R>

<R>

<R>

EXERCISE SUBAMARINE PARTICIPATES IN ANTI SURFACE ACTION GROUP EXERCISE IN THE PACIFIC OCEAN. LOCATE, AND DESTROY AT LEAST TWO DDG'S OPERATING IN YOUR AREA. By Benn Reeves.<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>


<R>


ENDTEXT
MISSIONTITLE
BEGINTEXT
TRAINING: ASUW fixed
ENDTEXT
GROUP "Spruance" 1 50 3 3 3 -1
GROUP "Udaloy" 2 50 2 2 3 -1
GROUP "Surfs" 3 100 1 2 -1 -1




ENTITY 47 SUBENTITY
HULLID 1
ALLIANCE 0
POS 740061.437500 214640.765625 -147
POINTS 1000
COURSE 0
SPEED 4
PROB 100
DRIVEABLE 1
PLAYERCHOICE 1
PLAYERTASKING
BEGINTEXT
TO: SSN 763 SANTA FE <R>

FROM: COMSUBPAC FLEET HQ.<R>

RE: MISSION TASKING.<R>

<R>

<R>

Somewhere to the west lurk as many as 2 DD's gunning for you. Your task is to locate and sink them.<R>

<R>

<R>

Use this opportunity to practice Sonar search, identification, TMA and torpedoe atta
cks.<R>

<R>

<R>

Try to avoid using missile weapons to engage the DD's.<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>

<R>


ENDTEXT
UNIQUENAME "SSN"
COMMSINTERVAL 0.000000
RANDOMSTARTBOX 735942.000000 231126.265625 744180.875000 198155.250000
TACTIC RANDOMBOX
TACTICTARGET 2 2
BOX 724195.250000 227503.890625 755927.562500 201777.687500
AIRLOADOUT 93
AIRCRAFT 1721 1 Alert5 0 : Alert15 1 : 0 Alert30 0 :
END

ENTITY 163 SURFENTITY
HULLID 2
ALLIANCE 1
POS 685106.500000 214233.718750 0
POINTS 750
COURSE 52
SPEED 14
PROB 100
EMCON 1
UNIQUENAME "DD"
GROUP 1
RANDOMSTARTBOX 682733.187500 233220.046875 687479.750000 195247.390625
TACTIC TRANSITSEARCH
WAYPOINT 699991.437500 225816.765625 0 19 -1 0.000000
WAYPOINT 716619.062500 219138.484375 0 18 -1 0.000000
WAYPOINT 721934.500000 227997.437500 0 18 -1 0.000000
WAYPOINT 738289.625000 222273.140625 0 18 -1 0.000000
AIRLOADOUT -1
AIRCRAFT 264 1 Alert5 0 : Alert15 1 : 0 Alert30 0 :
END

ENTITY 264 AIRENTITY
HULLID 3
ALLIANCE 1
POS 694812.312500 221864.281250 125
POINTS 100
COURSE 89
SPEED 60
PROB 75
UNIQUENAME "SH-60R Seahawk"
LOADOUTTYPE "ASW"
IFF 0
SOURCEOBJHULLID 2 REFRESH
GROUP 1
TACTIC AREAWAYPOINTS
WAYPOINT 700264.000000 221864.281250 125 43 -1 0.000000
WAYPOINT 705715.687500 226975.296875 125 43 -1 0.000000
WAYPOINT 700264.000000 232086.203125 125 43 -1 0.000000
WAYPOINT 694812.312500 226975.296875 125 43 -1 0.000000
AIRLOADOUT -1
END

GOAL 688229.250000 243212.843750 0.000000
BEGIN
GOALNAME "Kill Spruance"
GOALID 1
PARENTGOALID -1
GOALTYPE 2
GROUP 1
DAMAGE 100
TRIGGERTYPE 2
STARTTIME 0
ENDTIME 0
POINTS 500
MAXSPEED -1
MINDEPTH -1.000000
MAXDEPTH -1.000000
RETURNTOBASE 0
CRITICAL 1
ATTACHEDTARGETOBJ 2
OBJTOPROSECUTESIDE 0
SUCCESSMESSAGE
BEGINTEXT
You did it! The honor of the Submarine force has been upheld.
ENDTEXT
FAILUREMESSAGE
BEGINTEXT
Your ignominious failure has been rewarded with the deaths of you and your crew. Davey Jones will undoubtedly soon be welcoming you into his domain.
ENDTEXT
MESSAGETYPEID 1
BEGINTEXT
That's a hit! I'm hearing breaking up noises. We hit her bad - sir!<R>


ENDTEXT
END
ENTITY 442 SURFENTITY
HULLID 4
ALLIANCE 1
POS 685106.312500 210767.593750 0
POINTS 750
COURSE 104
SPEED 16
PROB 100
UNIQUENAME "DDG"
GROUP 2
RANDOMSTARTBOX 682857.750000 229222.937500 687354.875000 192312.234375
TACTIC TRANSIT
WAYPOINT 705092.000000 205614.906250 0 9 -1 0.000000
WAYPOINT 716583.812500 210861.109375 0 12 -1 0.000000
WAYPOINT 728200.375000 210931.421875 0 9 -1 0.000000
WAYPOINT 741066.187500 204116.031250 0 6 -1 0.000000
AIRLOADOUT -1
AIRCRAFT 603 2 Alert5 0 : Alert15 1 : 0 Alert30 0 :
END

GOAL 686917.437500 243213.015625 0.000000
BEGIN
GOALNAME "Kill Udaloy"
GOALID 2
PARENTGOALID -1
GOALTYPE 2
GROUP 2
DAMAGE 100
TRIGGERTYPE 2
STARTTIME 0
ENDTIME 0
POINTS 100
MAXSPEED -1
MINDEPTH -1.000000
MAXDEPTH -1.000000
RETURNTOBASE 0
CRITICAL 1
ATTACHEDTARGETOBJ 4
OBJTOPROSECUTESIDE 0
SUCCESSMESSAGE
BEGINTEXT
You successfully defended the honor of the Submarine Force.
ENDTEXT
FAILUREMESSAGE
BEGINTEXT
Hang your head in Shame Captain. I guess in your case that aren't two kinds of ships in the world. There are just one; targets.
ENDTEXT
MESSAGETYPEID 1
BEGINTEXT
The Udaloy is going Down Sir! Good Job.
ENDTEXT
END
TEXTLABEL 663807.000000 634603.500000
BEGINTEXT
CALIFORNIA
ENDTEXT
COLOR RGB(0,0,0)
END

TEXTLABEL 782725.312500 978770.562500
BEGINTEXT
NEVADA
ENDTEXT
COLOR RGB(0,0,0)
END

TEXTLABEL 885921.375000 189105.453125
BEGINTEXT
BAJA - MEXICO
ENDTEXT
COLOR RGB(0,0,0)
END

TEXTLABEL 807068.750000 331697.187500
BEGINTEXT
SAN DIEGO
ENDTEXT
COLOR RGB(255,255,255)
END

TEXTLABEL 338933.156250 258927.734375
BEGINTEXT
Pacific Ocean
ENDTEXT
COLOR RGB(128,255,255)
END

Last edited by p7p8; 09-18-16 at 08:23 AM.
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Old 09-18-16, 09:42 AM   #5
p7p8
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TLAM strike finished.
Nice and very easy mission with lot of time to action.

Good things is placing pakistani sub with "west" type acoustic signature:
60 265 340 1127 1466 for Daphne (was in mission)
60 265 340 1214 1258 for Agosta (was not)

I did not detect enemy submarine. After attack I left "Launch area" at 25 kts.

Link to replay file.

Replay files placed for mission designer for a better understanding of the tactics of an experienced player. It is helpful for making new missions (I hope).
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Old 09-18-16, 10:29 AM   #6
p7p8
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ASW (RU) finished! This time with manual TMA all the time.

Sturgeon was detected after 5 minutes by TA

Link to replay file.

Screenshots:
 





Circle and + markings are mine









My tactical picture



Show true picture (for comparsion only)

Thank You for interesting (but little boring ) training missions.
Almost all (except last one) was play with Auto TMA + Auto Intercept.

I am hungry for more
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Old 09-19-16, 02:00 AM   #7
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p7p8, I quite enjoyed reading your after action reports and comments on these missions. Thank you for posting the reports. However, as a fellow mission creator, (many of us here have experience in the editor, including yourself.) I take issue with a few of your comments.

Quote:
Originally Posted by p7p8 View Post
Please stop with "training missions" and do something more complicated for SP or MP modes
Nobody here is going to stop you from doing so.

Quote:
BTW: this kind of "training" takes in editor 3-5 minutes (for yoursefl do not need text messages and "win/lost" triggers)
This is quite unfair to complain about missions that are being shared here with all and completely for free. And can be modified at will and reposted as an alternate version. With permission from the original author of course, subsim provides the means to do this.

Quote:
sorry for my bad english
Your english is outstanding.

Last edited by rentacow; 09-19-16 at 02:09 AM.
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Old 09-19-16, 02:56 AM   #8
USA~Driver
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Quote:
Originally Posted by rentacow View Post
This is quite unfair to complain about missions that are being shared here with all and completely for free.
Thanks rentacow. Actually its rude and seriously ungrateful. Call it what it is.

@p7p8 - Bad form and unacceptable. Along with that English perhaps some manners might be your next conquest.

Last edited by USA~Driver; 09-19-16 at 03:41 AM.
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Old 09-19-16, 03:37 AM   #9
p7p8
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I fixed your mission and I have reviewed others completly for free and you call it "rude and seriously ungrateful".

I know that kind of missions are not good for teaching players "how to do something" in MP session. I have some experience in teaching players about DW in MP mode (tactics and mechanics). Furthermore that missions are harmfull (in some sense) because AI act copmletly different than other players. For exapmle: AI can directly attack you by subroc after launching torpedo or ASM. Normaly player have only bearing. AI have bearing, speed, course and range!

Afrerall if you want "sweet review" of your missions please read this:

1) ASW training US - excelent mission! -
2) ASW training RU - outstanding!
3) ASuW training - very nice! - good work!
4) T'LAM training - marvelous!

Is this what you want to read?
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Old 09-19-16, 09:00 PM   #10
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Quote:
Originally Posted by USA~Driver View Post
Have at it! Please keep it in mind these mission are meant for training and in no way meant to be complex campaign styled scenarios. Perfect for when time is an issue, but the need to go out and blow something up is there. Enjoy!

Feedback much appreciated.
I would just like to point out in the OP that which is bolded in the above quote.

While (constructive) criticism is always good, this community has been rather quiet for a while in terms of mission production. We are seeing a revival in interest in creating missions and also trying to teach others how to make missions. I think it's important we encourage this growth but we don't need to completely sugar coat everything either.

Just because people are only posting training missions does not mean that they can make a Bill Nichols-quality mission but just choose not to and instead decide to make these "simple" missions. We are all learning as we go and making a good scenario for Dangerous Waters is definitely not an easy task.

I say bring on all the training missions and tutorial stuff we can get. No one becomes fluent in Dangerous Waters overnight and no one becomes an amazing map maker overnight, either. There is always something to learn when it comes to this game.

I think there has been a lot of misunderstanding in this thread. Please continue posting and contributing!

(P.S. I feel terrible for what has transpired in this thread since I had a hand in suggesting USA~Driver share his missions here.)
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Old 09-19-16, 09:18 PM   #11
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Misunderstanding completely. I was the one who originally suggested to USA~Driver that he post the missions.

p7p8, I understand your frustration with the recent abundance of training missions. All types of missions are shared here.

I feel like the types of criticism expressed in this thread could be of a more general nature and in their own thread, rather than here in a simple mission release thread for the OP to endure. Consider the quotes that I take issue with in the context of their own thread. It is clear that this humble community is itching for some fresh content.

I want to motivate people to create missions. Not create drama.

Last edited by rentacow; 09-19-16 at 09:38 PM. Reason: clarification
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Old 09-20-16, 11:52 AM   #12
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I'm not frustrated and i had never been!

Are you USA Driver want to make another simple training missions? If not, I don't understand your reaction for this words:
Quote:
Please stop with "training missions" and do something more complicated for SP or MP modes
(btw you always ignore my emoticon)

It wasn't agressive!
.. but you take this as personnal attack - this is very sad.

What is rude here:
Quote:
Thanks for new mission - it is always good for DW community, but please next time for something more complicated!
Why you did not read this?
Quote:
Thanks for new mission - it is always good for DW community
and this:
Quote:
TLAM strike finished.
Nice and very easy mission with lot of time to action.
and this:
Quote:
Thank You for interesting (but little boring ) training missions.
and this:
Quote:
fixed ASuW training:
Thouse quotes are rather good words about your initiative. I hope, you will design more complex missions, because DW community havn't good scenarios for newest RA version.
Like I said, i did some missions (also training one) but not for RA 1.40 (it was RA 1.36 + Betamod 4.11- not compatilile with RA 1.40)

Quote:
I want to motivate people to create missions. Not create drama.
but your post about "sharing for free, etc" was first dramatic reaction!

About my opinion "harmfull in some sense" i still know it is absolutly truth.
Experienced MP players - they know what's going on. I gave you one example but this was drop in the ocean of differences between SP and MP. games. Unexperienced player after this kind of trainings will be act versus real player same like versus AI. It equals almost all time useless player in your team.

I hope we will verify mine and yours metods of training very soon in great MP battle.
But last weekend i was waiting 2 hours for MP session and nothing happend
Rentacow was informed i can begin mission at least for 2 hours. After my 23:00 was too late for 2-3 h of game. I it risked falling asleep in the middle of battle.
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Old 09-20-16, 01:21 PM   #13
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Quote:
Originally Posted by p7p8 View Post
I'm not frustrated and i had never been!
About my opinion "harmfull in some sense" i still know it is absolutly truth.
Experienced MP players - they know what's going on. I gave you one example but this was drop in the ocean of differences between SP and MP. games. Unexperienced player after this kind of trainings will be act versus real player same like versus AI. It equals almost all time useless player in your team.

I hope we will verify mine and yours metods of training very soon in great MP battle.

This is where you're absolutely off the tracks. These missions were not intended to teach multiplayer tactics to newbies. These were simple SINGLE PLAYER missions, to be played as SINGLE PLAYER missions to have the player work on differing techniques with different submarines. The fact that this is the third time I've had to state this indicated to me either someone isn't reading what was posted, or there's a misunderstanding somewhere. I'm glad "Best of best" spoke up because he's the person these missions were created for, the fact he was killed testifies to that fact they are helpful to some. Not everyone is as advanced as some others and we all learn at differing speeds. These missions cannot be deemed harmful because they've already helped the sole person they were created for. So I reject the argument because you're trying to misrepresent their intended purpose.

The fact you keep trying to make this into a multiplayer situation when no one said anything about it speaks to you not understanding what my intentions were. Now I have the person here that can give his own testimony. I let future readers decide for themselves. I didn't donate these missions to spark some great debate on who's training methods are better. We are not as multiplayer focused as some, we primarily play single (or at least I do) missions and save the multiplayer for get together's on the weekends.

You say you want more? I hadn't planned on releasing anything else, as I said these four missions were slated for deletion until I was asked to post them here. I don't give a flying fig whether anyone likes them or not: I'm totally aware you can't please everyone. My beef was the attitude. Perhaps we misunderstood each other, maybe . . But I stand by everything I said. I'm going to push back on the misrepresentation as I see it.

However I do have something else (SINGLE PLAYER) that may provide some fun - a weapons range that I developed that rentacow wants me to release. I hadn't planned on it but just maybe.

@P7P8, as for your challenge you know where to find me. We can play. But only if done in the spirit of comradery and fellowship that is is the hallmark of multiplayer play. I have been playing subsims since 1989 way back on SEGA GENESIS with"688 Attack Sub" and every game Kim Castro has put out since then - I am a well seasoned player both at single and multiplayer and I am full aware of the differences inherent in both. You've been training up folks for about a year, I have about two decades on you in that department. We've played with Jacik and his boys before - I'm sure we can have fun and exchange ideas, that's what its all about to me. Bottom lining it: I have nothing to prove to anyone.

So I hope this goes a long way to clearing this bit of kerfuffle up and maybe lead to some benefit to everyone.
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Old 09-20-16, 02:30 PM   #14
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Quote:
Originally Posted by BestofBest View Post
to be honest to say,his Missions helped me a lot for Training.
I am glad to read this! I hope, you now also looking for more complex missions because DW can give you more satisfaction when task is difficult to complete.

Quote:
This is where you're absolutely off the tracks. These missions were not intended to teach multiplayer tactics to newbies
I know that since first post. Why you still mention that?
My asking for non-training missions does not imply those training missions was created for MP.

"I am much more experienced player because when I was 4 years old i took a bath with my rubber yellow duck" - once again, please chill out man
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