![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#2 |
Admiral
![]() |
![]()
Hi mate!
Aren't gun's *.tga included into dat? (As embedded images)
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
![]() |
![]() |
![]() |
#3 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
|
![]()
Yes. I have exported the material's embedded image, but after modified and re imported, in game it has no change. With the ship hull, the same procedure works.
(Il problema é che, pur avendo modificato colore e tonalità, nel gioco non cambia niente Il motivo credo che sia il canale alfa ma non sono sicuro). |
![]() |
![]() |
![]() |
#4 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() |
![]()
Another hint.... if there are numerous guns files the littorio guns could also come from another gun dat file. Often mods are added and the guns exist more than twice in the guns library files.
|
![]() |
![]() |
![]() |
#6 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
|
![]()
Thanks to all.
I will check |
![]() |
![]() |
![]() |
#7 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
|
![]() Quote:
As far as I understand it. As far as pushing limits, if its overwriting other ids then it is rewriting in the same address space? I'm not sure. |
|
![]() |
![]() |
![]() |
|
|