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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2016
Posts: 84
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How do you promote your crew and get new and better crew members? I am on my third patrol and all I have been able to do so far is hand out medals. Can you spend renown on crew?
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#2 |
Ensign
![]() Join Date: Dec 2009
Location: NC
Posts: 228
Downloads: 389
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Ahoy Captain,
When you return to port after a mission, you can promote crew where you give out the medals. The tab in the middle just right of the medals. If they are eligible, they will be promoted. Just drag the stripes over the picture of the sailor you want to promote. If you have to many in sailors on the ship that are at or above CPO, no one can be promoted until someone is removed from the boat. To remove, click on the icon of the sailor and drag him to the left. You can also use renown to get sailors. Click on the candidates on the left of the screen to see how much, if any they cost. Hope this helps to answer your questions! |
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#3 | |
Loader
![]() Join Date: Apr 2016
Posts: 84
Downloads: 7
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#4 |
Sailor man
![]() Join Date: Mar 2016
Location: Charlotte, NC
Posts: 44
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I have trouble with promotions and medals. Have never been able to promote because I get the max message. Never can seem to get medals to the right guy.
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USS Growler (SS 215) February 7, 1943 |
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#5 |
Loader
![]() Join Date: Apr 2016
Posts: 84
Downloads: 7
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Went over the stats of my crew everyone seems ok except I have to say my Deck Watch is terrible. Only the first position has any good skills at all. All the rest are in the 30s and 40s. Going to fire all of them, next time I make port.
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#6 |
Pacific Thunder
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Highlight the crew member you want to decorate then drag the medal over to him. That works for me.
I get rid of Special Ability crewmen unless they are needed in a mod, and then I can promote or recruit other good crewmen. Some of the Special Abilities are pretty crazy imo. Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#7 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
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Don't fire them. It costs renown to get the better crew members. As you do patrols, and have more activities, the crew members improve on skill. I'll start with crew members that have 10 or 15 at a skill, and after 3 or 4 patrols, they'll have 50 or more skill level.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#8 |
A-ganger
![]() Join Date: May 2009
Location: North Carolina
Posts: 77
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I usually get a mod, drawing a blank which one I'm using, that removes the limit for officers and NCOs, I don't abuse it with tons of officers, but it does help get a nicely balanced and more realistic crew.
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
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#9 | |
Loader
![]() Join Date: Apr 2016
Posts: 84
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Isn't a 50 skill level rather poor? Most of my good crew members have 80-105 skill level in their primary skill catagory. |
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#10 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
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Yes, you are correct. I'm using that as an example of how skill level improves with a crew member's number of patrols and activity.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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