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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
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I've searched for, but can't find, the turn ratios for ships. I can be within 2500m of a ship, have my torpedo speed set to fast and upon seeing the bubbles, the ship turns hard to port or starboard and the torpedo misses. My question is; did ships, even the larger cargo and merchants, in real life turn that tight and that fast?
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#2 |
Eternal Patrol
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Merchants not so much. A ship has a different set of problems than a car or a plane, and ships turn tighter the faster they go. At 30 knots an Iowa class battleship could actually out-turn a Fletcher class destroyer.
At the kind of speed a convoy is moving the ships should barely be able to turn at all.
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#3 |
Engineer
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Thanks, Steve. Can this be adjusted in game?
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#4 | |
Silent Hunter
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#5 |
The Old Man
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Or less lifting periscope also help... Usually when spoted me before I sunk
Last edited by ivanov.ruslan; 02-23-16 at 04:05 PM. |
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#6 |
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Either way, they turn too fast. Are there any files that can be adjusted so ships have the correct turn ratio?
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#7 |
Silent Hunter
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There are or is a mod that fixes ship acceleration physics. Not sure if it does turning also. But I can't remember the name of it. Or what it is compatible to. And I may even be mixing up SH3 with SH4.
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#8 |
Planesman
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There is a mod for sh4 that changes ship physics to a more realistic level. Not sure if there is one for sh3.
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#9 |
Sonar Guy
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For ships accelerating and decelerating you may use: THOMSEN PARAMETERS APP - by Stiebler
For turn ratio you need to work with the different drag coefficients in ships .sim files.
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#10 |
Engineer
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Thanks for all the replies. Looks like my best option is to not let them see me or the bubbles.
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#11 | |
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#12 |
Watch
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The hard part about turning away from a torpedo a mile and a half out is seeing it in the first place, bubbles be damned!
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