SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-24-13, 09:06 PM   #1
saken
Watch
 
Join Date: Jul 2012
Location: Sweden
Posts: 18
Downloads: 14
Uploads: 0
Default Making the Queen Mary playable? (Please move to Silent Hunter III Mod Workshop!)

So, I went into the .cfg of the Queen Mary, and added "HumanPlayable=YES" as a new line, but when I make a custom mission, and try to launch it, the game crashes?

Last edited by saken; 01-27-16 at 10:39 AM.
saken is offline   Reply With Quote
Old 06-24-13, 09:15 PM   #2
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,408
Downloads: 300
Uploads: 23


Default

The problem, I believe, is that only the type VII u-boats in SH5 have the spawn points for the player. Nobody has figured out how to add the spawn point to anything else. If you want playable surface ships, try out SHIII or SHIV. SHIII is only $10 on steam.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 06-24-13, 09:21 PM   #3
saken
Watch
 
Join Date: Jul 2012
Location: Sweden
Posts: 18
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by Cybermat47 View Post
The problem, I believe, is that only the type VII u-boats in SH5 have the spawn points for the player. Nobody has figured out how to add the spawn point to anything else. If you want playable surface ships, try out SHIII or SHIV. SHIII is only $10 on steam.
Got it already So, if I want to make the Queen Mary playable in Silent Hunter 3, how to do it?
saken is offline   Reply With Quote
Old 01-26-16, 12:30 PM   #4
saken
Watch
 
Join Date: Jul 2012
Location: Sweden
Posts: 18
Downloads: 14
Uploads: 0
Default

*BUMP* sorry for bumping an old topic/thread, but I've looked into this again. Would love to run Silent Hunter III in reverse order. In other words, I'M the target, and the u-boat has to hit me, or I'll ram it

But back to the point, is it possible to make the RMS Queen Mary a playable ship in Silent Hunter III?
saken is offline   Reply With Quote
Old 01-26-16, 01:51 PM   #5
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by saken View Post
*BUMP* sorry for bumping an old topic/thread, but I've looked into this again. Would love to run Silent Hunter III in reverse order. In other words, I'M the target, and the u-boat has to hit me, or I'll ram it

But back to the point, is it possible to make the RMS Queen Mary a playable ship in Silent Hunter III?
Wrong forum section. You should post your query into the SHIII Mods Workshop
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 01-26-16, 06:53 PM   #6
saken
Watch
 
Join Date: Jul 2012
Location: Sweden
Posts: 18
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Wrong forum section. You should post your query into the SHIII Mods Workshop
Yes, my bad. I seem to have started this topic in the wrong forum section.

So if any moderator would be nice to move this topic to the Silent Hunter III modding section?

Thank you!

Regards

saken
saken is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.