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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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Hi guys!
So i finally got SH V working in vanilla and hated it! A few mods later and viola i'm actually quite enjoying it, still got one tiny problem though ![]() Hydrophone/Sonar guy is obviously a deaf mute, he sits there and does nothing, i get no reports or contact updates even when a vessel is clearly there and i'm submerged, in fact it's worse than useless, am i doing something wrong? Sorry if this has been mentioned/fixed etc i have no time to search i'm off to the cinema....and i'm late! ![]() |
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#2 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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You need TDW's .exe patcher to fix the broken hydrophone:
http://www.subsim.com/radioroom/showthread.php?t=181433 ![]() |
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#3 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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Great film, Rise of the planet of the Apes, can't recommend it enough!
Back on topic, this fix involves code manipulation does it not? or some kind of editing device? that's no good to me, i'm ok with JSGME and that's about it, anything else forget it! So it looks like i'm screwed then, until a JSGME mod is released ![]() |
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#4 | |
Black Magic
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#5 | |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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For non-Steam versions of the SH5.exe: How to patch your sh5.exe file for v0.0.1 (fixes broken hydrophone station): - make a backup of your SH5.exe file - open the SH5.exe file with a hex editor - go to address 0x197A4A and change the byte from 75 to 74 - save the file - run the game ![]() How to patch your sh5.exe file for v0.0.2 (references new entries in menu.txt for merchant, warship, submarine, and unknown texts for hydrophone box [for use with my real navigation add-on mod in UIs mod]): - make a backup of your sh5.exe file - open the sh5.exe file with a hex editor - go to address 0xA8C43 and change the byte from 34 to 3A - go to address 0xA8C4F and change the byte from 35 to 3B - go to address 0xA8C5B and change the byte from 36 to 3C - save the file NOTE: you must now edit your menu.txt file and add the following entries to it after entry 825 (comment out lines 820-825 by adding a leading ; if you don't want the tooltips for these to display on the nav map and TAI): ; sh5.exe patch by TDW - allows texts for units to display in hydrophone box when real navigation enabled 826=Unknown 827=Warship 828=Merchant 829=Submarine NOTE2: the submarine text will not display for submarines (it will currently display warship IIRC). - run the game ![]() How to patch your sh5.exe file for v0.0.3 (can define colors for: marks, ruler, compass, protractor, distance scales on Nav map and TAI map, and lattitude and longitude degrees on the sides and top and bottom of navigation map): NOTE: color is a hex color defined as AABBGGRR (when viewed in the hex editor) where AA = the alpha component, BB - the blue component, GG = the green component, and RR = the red component. Possible values for each is 0x00-0xFF. NOTE2: stock values for the color (as seen in hex editor) are either 0xFF222222, 0x4B444444, 0xFE111188, or 0xEE000000 - make a backup of your sh5.exe file - open the sh5.exe file with a hex editor - go to address 0x2AE60 and change the 4 bytes to the color wanted for the TAI map distance scale - go to address 0x2B369 and change the 4 bytes to the color wanted for the Navigation map distance scale - go to address 0x30465 and change the 4 bytes to the color wanted for the longitude degrees located at top of nav map - go to address 0x304C7 and change the 4 bytes to the color wanted for the longitude degrees located at bottom of nav map - go to address 0x3060F and change the 4 bytes to the color wanted for the lattitude degrees located at left side of nav map - go to address 0x30671 and change the 4 bytes to the color wanted for the lattitude degrees located at right side of nav map - go to address 0x103F75 and change the 4 bytes to the color wanted. This color defines the color of all the instances of this tool when adding new instances of the tool. Makes these instances of these tools 'stand-out' compared to other tools - go to address 0x103F95 and change the 4 bytes to the color wanted for the marks - go to address 0x104489 and change the 4 bytes to the color wanted when placing a new mark - go to address 0x104A84 and change the 4 bytes to the color wanted when placing new ruler line - go to address 0x105095 and change the 4 bytes to the color wanted for the ruler - go to address 0x1055FF and change the 4 bytes to the color wanted when placing new compass - go to address 0x105945 and change the 4 bytes to the color wanted for the compass - go to address 0x105DF5 and change the 4 bytes to the color wanted when placing new protractor - go to address 0x1063E5 and change the 4 bytes to the color wanted for the protractor - save the file - run the game ![]() Complete gobbledeegook to me, i then downloaded the patcher from the link at the bottom of the page and got even more confused! Not all of us are as computer literate as you fabulous mod chaps and whilst i understand and more than appreciate the amazing work you guys do to pull Ubi's arse out of the fire, i do feel a better and more straightforward explanation as how to activate some of these mods is needed. |
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#6 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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I thought that too, and so did TDW I guess, which is why he made the patcher - for easy mode
![]() So - you've downloaded the patcher. Inside should be the .exe patcher file and it's settings file, the .s5p file. Unextract them somewhere safe, maybe whatever folder you store downloaded mods in before adding them to the JSGME mod folder (that's what I do). Make a backup copy of your SH5.exe in your C/Ubisoft/Silent Hunter 5 and move it somewhere safe. Run the exe patcher and select 'Open' from the file menu. It will ask you for a settings file. Point it at the .s5p file that came with the patcher. Then it will ask for the exe to patch. Point it at your C/Ubisoft/SilentHunter5/SilentHunter5.exe, or wherever your file is installed. A window will open with expandable text menus for each 'patch option' (the first is the hydrophone fix, the rest alterations to map/TAI colours that you may prefer). Simply select the option you want from the list and double click where it says 'disabled'. The option should become 'enabled' (or words to that effect) and that's it - you're done! Simple as that ![]() Last edited by 0rpheus; 08-24-11 at 03:40 PM. |
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#7 | |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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#8 | |
Watch
![]() Join Date: Jan 2002
Location: Bonnie Scotland
Posts: 28
Downloads: 222
Uploads: 0
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I run the Exe patcher it just opens up an empty box on my desktop and doesnt ask for a settings file or any of the other things you mention. Any ideas what Im doing wrong ? ![]() |
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#9 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() The 'backup SH5.exe' option is in that menu as well. Hope that helps! ![]() |
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#10 | |
Watch
![]() Join Date: Jan 2002
Location: Bonnie Scotland
Posts: 28
Downloads: 222
Uploads: 0
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#11 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I used the patcher and it worked beautiful. Thx TDW
![]() ![]() But ..Sonar use..(sigh)..I use it on merchs . They don t seem to react on it. but how is it with multiple ships? anyone know? no matter where I point it reads the same ship. am I pinging the one he s reporting? I tried it out in friendly waters but he kept changing report wich was closest. Sometimes he chose a target much further away. pinging was definatly same ship. BUT (Heres the essence) ![]() how can I know wich of multiple ships I ping in enemy waters where I cant verify with scope? wouldn t it be better since I have to be on station that I ping where I point the hydrOphone? Last edited by Husksubsky; 11-03-11 at 03:56 PM. |
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#12 |
Ace of the deep .
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#13 |
Stowaway
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How to patch your sh5.exe file for v0.0.1 (fixes broken hydrophone station):
- make a backup of your SH5.exe file - open the SH5.exe file with a hex editor - go to address 0x197A4A and change the byte from 75 to 74 In hexeditor direkt go to position 1669706 (more simple)and change/save - open the sh5.exe file with a hex editor - go to address 0xA8C43 and change the byte from 34 to 3A - go to address 0xA8C4F and change the byte from 35 to 3B - go to address 0xA8C5B and change the byte from 36 to 3C This not found,all entries only from 0x000000 to 0x42D790 go to address 0x103F95 and change the 4 bytes to the color wanted for the marks pos:1064853 go to address 0x104489 and change the 4 bytes to the color wanted when placing a new mark position:1066121 Last edited by berez; 11-14-15 at 04:06 AM. |
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#14 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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