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Old 09-16-15, 04:15 AM   #1
Jazzy
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Default Hydrophone probelm

Hello
I have being playing SH4 in v1.5 and have sometimes had problems with my hydrophone not getting readings, the targets are well within range and in eyesight. Other times in a convoy attack, it won't show a particular escort and causes problems with my attack angle while still showing the rest of them.
Does anyone have a solution for this? Thanks
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Old 09-16-15, 07:34 AM   #2
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Ahoy Thanks to help from members of this site I recently learned how to use the hydrophone. Hope this helps. You must be at 40 ft depth. There are 2 screens facing you. the one on the right has a black ring towards the outer half if you click on it the pointer will move. When the green light goes on you will hear the other ships screws. you can also make a fine adjustment with the mouse wheel. Then go to the other screen and toggle the switch and you will find out if its merchant or warship. by the way half the time its a misidentification. Also if you hover over the toolbar 1 of the icons will come back with speed, range, and direction of the target. If this isn't info you needed someone else will post with a better answer. Good Huntin!
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Old 09-16-15, 01:40 PM   #3
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Default welcome aboard!

Jazzy!
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Old 09-17-15, 12:40 PM   #4
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Welcome to SubSim Jazzy!!

When using "Passive" detection (Hydrophone use) it depends on which mods you may have added to your game, or which side your playing....American or German.

In the American side, the S-Class will need to have its Hydrophone Head below the surface in order to pick up a ships screws. Periscope depth should do it. Your sensor head will look like this (mounted on the subs deck):



There are no optional upgrades for the S-Class Hydrophone head. You will always have a deck mounted Hydrophone sensor.

============

The early war Porpoise also uses an "on deck" Hydrophone Head, seen here:



It too will need to be submerged to pick up targets. In time, this head can be upgraded to a "Ball" type which will allow for Passive detection while the sub is surfaced. One of the hull bottom "Ball" sensors are for the Hydrophone. The other is for the Sonar......"Active" sonar detection.

===========

Most of the mid to late war submarines will have the "Ball" type of heads positioned on the bottom of the hull. No need to submerge for them. Here's a Gato:



There's no point of getting into "when" these upgrades are offered......every mod seems to be different as to when the upgrades are offered.

==========

The German side requires you to be submerged for all classes of subs in order to use the Hydrophone.

==========

One thing that's a known issue with the Hydrophone station when you manually use it. You will not hear the target (even if its in eye sight of you), IF the target is traveling less than half its Maximum Speed. Not that I would expect you to look for yourself. But, in the ships .sim file, there is a parameter for MaxSpeed. If the traveling speed is say 7 knots along its route, yet the MaxSpeed is set to 16 knots.......your Hydrophone is deaf as a post when you manually try to use it. The Hydrophone Operator will hear it, reporting on the target, but you won't hear a thing.

Much like the upgrade offering.......each mod may interfere with this MaxSpeed issue making it different for every situation (and for each ship for that matter).
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Last edited by CapnScurvy; 09-17-15 at 12:53 PM.
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Old 09-17-15, 12:51 PM   #5
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Quote:
Originally Posted by CapnScurvy View Post
Hey now, how about a nsfw warning?

More seriously, I would add just a couple of things.
First, I think that either speed isn't the only factor or there's some workaround that's getting used sometimes in some mods. I wouldn't know what exactly it is though.

Second, even if you can't actually hear them, the green light above the bearing dial should be lit if you're on the right bearing.
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Old 09-18-15, 07:54 AM   #6
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There are some other factors that may effect your crews AI ability, but will still be picked up by you unless the max speed issue that Capt. referred to is in play, then deaf.
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