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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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There was a mod that made torpedo explosions a "little"
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#2 |
Canadian Wolf
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Racerboy aka TheDarkWraith ( now ) made a SH4 Effects for SH3, but it includes a bunch of other stuff as well.
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#3 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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First one I checked. not it
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#4 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
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Raptor |
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#5 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 914
Downloads: 360
Uploads: 0
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"Torpedo damage Final version 2.0 by Ocean Blue" at SUBSIM Downloads - Torpedo damage Final version 2_0
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#6 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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@desertstriker
Might it be Urfish modstrike beta. As in RB mod it also adds other effects, but explosions are it's jewel in the crown ![]() Best regards. Fubar2Niner |
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#7 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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I think that might be it.
Whole reason behind this is I am at the point in the war where DGs are out of the question. Its just the blasted torpedos (pun intended) seem so lame and I had a mod before that added some flavor to it.... but the thumb drive with all my mod backups died. |
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#8 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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Yup I hate when that happens. It should be easy enough to locate, but if you have any probs hoot and I'll upload it tonight after work.
Best regards. Fubar2Niner |
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#9 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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Ok mod isn't the right one but it is doing what I wanted/looking for so not going to complain...to much
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#10 |
Watch
![]() Join Date: Aug 2011
Location: CA-27
Posts: 28
Downloads: 82
Uploads: 13
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Try "ASN/G7" torpedo mod.
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#11 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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As much as I like to blow trawlers from America to England. No that is not what I am looking for...
Urfish modstrike beta is the one I was looking for. |
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#12 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Canada
Posts: 121
Downloads: 2
Uploads: 0
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How do you find these mods in the downloads section? my search doesn't show up anything relevant...
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Core i7 4790K 16GB DDR3 RAM Nvidia GTX 1080Ti |
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#13 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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The search function is finicky at best. I rely on "partial photographic memory"
![]() ASN/G7 is in the gameplay subfolder page 1 or 2 and Urfish modstrike is not on subsim its in maiks archive http://www.subsim.com/radioroom/showthread.php?t=171019 |
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#14 | |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Canada
Posts: 121
Downloads: 2
Uploads: 0
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![]() Quote:
Well, now that I have found it, I looked through the files and its basically an alternative to the RBs_Sh4_effects_for_SH3 mod (with some extra files). I am happy with RBs mod, but won't mind an improvement in the torpedo explosions. Can you help me with the files which I should pick from this mods archive to enhance my torpedo explosions. And whatever else you recommend over RBs mod. Thanks. Edit: Would be nice to make it look like this no!!
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Core i7 4790K 16GB DDR3 RAM Nvidia GTX 1080Ti |
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#15 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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I was lazy replaced RB since after I did a side by side modstrike seemed to have all the files that RB had and some more. One of my side installs has them both activated and there are no negative effects as far as I can tell. Did RB first modstrike second on that one.
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