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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Feb 2014
Posts: 50
Downloads: 43
Uploads: 0
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Ok, here's the deal. I've been playing SH3 with GWX since like January, I have been running on a macbook pro with win7 x64 on bootcamp. Once I started playing my purchased copy I began experiencing a bug where my saves would crash the game. I tried everything under the Sun to fix this problem. Once I thought I had finally fixed the issue just recently the problem returned and now the game would keep crashing halfway through a patrol! Everytime! So after losing my patience I said to hell with it and just removed the game and mods from my machine. I just couldn't take it anymore, spending hours on a patrol just to have it all crash.
Now, a week later without GWX I'm having serious withdrawals. I've tried War aces of the Pacific and that game was just too cartoonish. Someone please recommend me another mega mod that resembles the realism of GWX without all the damn bugs. Thanks!!!!!! Edited Per Walleye's advice Last edited by enjoi; 08-17-14 at 04:34 AM. |
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#2 | |
Sea Lord
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Second, if you take a look around this forum, you will find that many people play GWX3.0. From their posts, you will see that GWX performs well and is pretty much bug-free. GWX3.0 has an excellent reputation for stability. From my own experience and that of many, many others, I can assure you that the problem you have experienced is not inherent in GWX. But you have had a problem, and that problem is a fairly common one. Again, take a look around this forum and you will find that CTDs when loading a saved game are a common complaint. Occasionally this problem can be caused by a faulty mod. But usually it is due to actions by the user and is preventable. The GWX manual has a discussion of some of these causes, beginning on page 13. It's definitely recommended reading. Note that all the causes discussed there are inherent to SH3 itself, and will be experienced with any mod you care to install. Some of the problems are due to poor software hygiene. Activating or deactivating any mods while on patrol can cause instability which will show up (not necessarily immediately) as CTDs on reload of a save. Saving over the top of a previous save (using the same name for a save without first deleting the old save) will cause CTDs on reload. But all of these things are independent of the mods you have active. In fact, the issue of saved games failing to reload is endemic to the entire SH3,4,5 series, and is just as likely to afflict you when playing rockstock SH3. But if you follow "a few simple rules" ![]() Now to answer the question you posed: GWX3.0 is preferred by a majority of SH3 players, but two other popular supermods are LSH3, and my favorite, NYGM. NYGM is generally agreed to be the most historically accurate in terms of gameplay and results. "NYGM doesn't have the best graphics, but it gives you a nice, accurate death." LSH3 and GWX both have more eyecandy and curb appeal, and the difference between these two is a matter of personal taste, although GWX is by far the most popular. It also has the largest number of compatible add-on mods made for it, so you can pretty much make it exactly what you want. Since you already have a clean install, you are ready to load whatever supermod you choose. But don't reject GWX because you believe it caused your CTDs. It didn't. Good luck and good hunting. And do get rid of that third sentence before the "cops" come to call! |
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#3 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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The rule of thumb for SH3 saving is this: Don't save while submerged. Don't save within render range of other ships. Steve |
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#4 | |
Sea Lord
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There are other rules. too. I've broken some with impunity. I save submerged whenever I need to, and have experienced no problems. (Man falls off 10-story building. As he passes his friends on the fifth floor, he calls out: "OK so far!") If you save near an active port then reload, the AI ships in the port will "go ballistic", crash into things, and sink. Then, if you save again and reload, that second save can CTD. |
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#5 | |
Sailor man
![]() Join Date: Feb 2014
Posts: 50
Downloads: 43
Uploads: 0
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And you're either extremely ignorant or seriously biased because GWX is EXTREMELY buggy. I have 3.0, I have played it for half a year and have experienced nothing but instability and bugs that render the game unplayeable. And as you can see from additional comments on this thread I'm not alone. And you think the Police are going to come arrest someone for torrenting a $10 game? Dude you're lame. I'm sorry man, but I can't stand self righteous people like you whom think they're in a position to judge anyone. neither of my issues are due to inadequate hardware, I have a core i5 with 8gb of ddr3. MY machine can run games like Skyrim with ease, When it isn't crashing I can run SH3 maxed out with no lag. And again you're wrong, GWX is too causing the CTDs, I have ran SH3 vanilla and War Aces without one single crash. Go away dude, you aren't helping at all. |
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#6 | |
Sea Lord
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Those other comments are about SH3, not GWX. Sorry if I bothered you. |
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#7 |
Best Admiral in the USN
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GWX 3.0 is probably the least buggy of the mega-mods available for ANY of the Silent Hunter games. Just follow the rule of thumbs for SH3 saving and you should be fine with the saves. Don't save while submerged, don't save within render range of other ships and don't save close to land.
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#8 | |
Chief of the Boat
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I now see three references at least (including quotes) as to the use of torrents.
Nobody is ever persecuted here on SibSim as far as I am aware but everyone is expected to adhere to the forum rules: http://www.subsim.com/radioroom/faq....ules2_faq_item Quote:
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#9 | |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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__________________
Himmel, sukeltakaa! |
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#10 |
Captain
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Why do people get so hot under the collar about some friendly advice. Kicking rocks sounds painful.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#11 |
Best Admiral in the USN
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I've never had a single corrupted save in GWX unless I was breaking one of the SH3 saving rules. NYGM on the otherhand has given me more corrupted saves then any other mod i've played with.
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#12 | |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Weird ![]()
__________________
Himmel, sukeltakaa! |
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#13 |
Best Admiral in the USN
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#14 |
Sea Lord
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I have been playing NYGM exclusively for more than a year now. I like the gameplay, and now with vanjast’s wonderful 1920x1080 mod, I can play it widescreen at full rez on my rig. So I am hardly an advocate for GWX.
But I am interested in getting the story straight, because this forum is the place where a lot of noobs come to get their orientation to SH3. So I think it’s important that what those folks see here is as accurate as we, the community, can make it. Nothing turns someone off a game faster than recurring, unfixable problems. If you think that none of this applies to you, for whatever reason, just ignore the rest of this post. Every time a poll is taken, a majority of respondents, usually over 60%, say they play SH3 with GWX. Many of these players are sophisticated users who have been around subsims for many years. It strains credibility to suggest that they are putting up with corrupted saves that CTD on loading. These players are neither lazy nor stupid. If they experienced such problems due to GWX, there would be widespread notice on this forum, There would threads describing work-arounds or fixes. Failing that, there would be a general exodus from GWX. That hasn’t happened. Stock SH3 (and SH4 and SH5, too) has had well-established savegame issues going back at least to the release of SH3 1.4. Check the SubSim forums and you will see that this is true. There are well-known and well-publicized workarounds to avoid what seems to be inherent problems in the savegame and reload routines. These workarounds (the “rules” for when and how to save) seem to be useful, whether you are playing GWX, NYGM, LSH, or stock SH3. A lot of people follow those “rules” and get along just fine with whatever supermod they favor, without annoying corrupt saves. You may have experience that says that your particular environment is immune to those problems. If so, do whatever works for you. I became very familiar with the corrupt-saves issue a couple of years ago, when I started experiencing CTDs with saves while playing (heavily modded) GWX. Eventually, they became so common that the game was not playable. So I switched to NYGM and a different mod load. There was no savegame problem for a while, but eventually, it started happening again. That was when I decided that I had to do something about the problem or abandon the game. Fortunately, I had the time to devote to it. I spent full time, five and six days a week, for the better part of two months exploring what worked and what didn’t. A lot of what I learned can be found here: http://www.subsim.com/radioroom/showthread.php?t=205755. I found that neither GWX or NYGM was, by itself, responsible. Some additional mods, and some combinations of mods can cause the problem, though. GWX, only because there are more compatible mods for it, may be more susceptible than the others. Because mods that are compatible with GWX are not necessarily compatible with each other! The old stand-by rules - no submerged saves, no saves near land, no saves near rendered unit, no saves during combat – are generally worth abiding by. I have broken all of them at times and gotten away with it, but it’s safer to live within them if you can. Software hygiene is very important. You should not save using the same name as an existing save. Always delete the old save first. Then reuse the old name if you wish. Otherwise, a corrupt save is likely. You should not activate or deactivate mods when you have saved in mid-patrol. This includes changes which restore the same mod list, in the same exact order. You should not, for example, deactivate all your mods, then reactivate them all in the same order. If you do, the chances are good the save will CTD on reloading. You should not activate or deactivate mods unless you have rolled back SH3 Commander. This will corrupt, not just your saved game, but your whole install. Whenever you start experiencing corrupt saves, the best and fastest solution is to uninstall EVERYTHING – SH3, mods, saved games. Then use a good registry cleaner. Then re-install from the ground up. All of this was learned painfully, shared with others, and represents the collective experience of a lot of people and a lot of time spent playing and working with SH3. It seems to work well for the majority of players, and it is certainly a good starting point if you are having trouble. If you are not having trouble, but are just starting out and want to avoid trouble, it’s a good way to avoid problems. This information is supplied, gratis, to help new players enjoy the game, and to help those who are having problems by sharing the experience of others. But if you are sure that this information doesn’t apply to you and your installation, then you have no reason to pay the slightest bit of attention to any of it. You may be right. YMMV. |
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#15 |
Best Admiral in the USN
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Yeah there are some mods I use that I know while they can work together and I love playing with them they have some exacting save requirements that make me only play them occasionally. The Warship mod for GWX for example is a mod I love playing with but unless you save in port you can't load without it CTD every time. Thus I play with it once or twice a month.
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