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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
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In SH5 as we know it isn't like SH3/4 as you can actually see your boat bottom on the sea floor, my question is what are the veterans method to determine how far away from the actual sea floor you are? Last night while chatting we Defiance I was at a depth of 117m and my depth to keel said I had 14m to bottom but I bottomed out at 118m how do I not do this again? (I just want to iterate I am not going by visuals just depth of keel)
My guessing is just give myself 20m cushion... Last edited by World_Devastator; 06-10-14 at 12:36 PM. Reason: My Guess.... |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
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Have Fun Bye Def |
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#3 | |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
Uploads: 0
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
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Hiya,
Blame the rocks ![]()
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Have Fun Bye Def |
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#5 |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
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#6 |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
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Not going to lie I got to play last night for a couple of hours late in the night and the Sea Floor Bottom thing really ruins the game for me, even with all the mods & eye candy its just something I cant get over. I am still trying to push thru but really that's a huge deal breaker for me, It will say Depth to bottom 56m then Max Dive Depth is 50m I can go to 45m and it will bottom out causing damage to Sub. It made me so mad I went back to my SH4 career, even though I want to play SH5 100% more since It looks so great
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
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Downloads: 673
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Best have a look here then
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Have Fun Bye Def |
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#8 |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
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How did you do that?
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#9 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
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Still testing
Hush hush n all that j/k I will do one more test TTFN
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Have Fun Bye Def |
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#10 |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
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Haha all this and now you "Hush Hush" lol
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#11 |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
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Sorry to beat a dead horse but someone here has got to find a fix... I saw a post somewhere where DarthWraith tried some things with no avail. If I knew what to look for I would try but I know i don't know nothing like that man does.
Lets join together and fix the biggest bug left in the game! |
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#12 |
Sparky
![]() Join Date: Apr 2013
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Well what was the verdict and test results?
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#13 |
Grey Wolf
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Just random zero seabed level really
I noted and explained to world dev that if you get to say 6m or so and you hit the bottom (the subs bone as it called that sticks out underneath the sub) with this protrusion, sometimes you can tc and you slowly get down to the seabed, maybe something for more brainy people to look into (who knows) Whether this is because i have changed my settings for the seabed in tdw's generic patcher i dunno (probably for a guess) The dev that wrote about this bug/oversight i guess would know how hard if not impossible to fix without some patch from ubisoft, and we all know this game is long gone from the patching time lol It is a shame and yep it's a pain, how the heck this problem was overlooked in what seems to be three of the sims is well beyond my comprehension, one of the most basic sub requirements would be a working seabed/depth Maybe another way round the 'bone' is to do with the seabed itself, i have no idea, but was merely trying to establish if it's certain areas/depths of seabed For my curious mind, if a sub can zero on some parts of the seabed with this 'bone' still coded onto the sub, why can't a workaround be sought Food for thought as they say ![]()
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#14 |
Sparky
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That was going to be my suggestion could we raise the sea floor itself about 3m or whatever the level indicated would be. Also if this would cause a problem around all the coastlines, would it be possible to modify the visual refraction which seems existent in the game to allow for more accurate rendering.
Those are the ideas I have but I have no idea how to implement them. |
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#15 | |
Sparky
![]() Join Date: Jun 2012
Location: Mars Hill, North Carolina
Posts: 158
Downloads: 169
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Tags |
bottom, sea floor, sh4 |
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