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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Feb 2014
Posts: 17
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Hi guys,
Are moon-lit nights with no clouds and a full sky of stars and full moon supposed to be near impossible to operate in? Under those conditions I literally cannot see enemy ships with either the attack periscope or UZO until its practically on top of me, under 1000m. Is this normal? Should I just wait for dawn before trying to attempt anything under those conditions? ModList: Code:
sobers game loading tips V8 SH5 Accurate German Flags NDB,NDH OM#1 - No Dialog Indicator DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 10.III Seafloor (low resolution) DynEnv v2.9 - 11.a.III Sea Plants - Atlantic Kelp Forests (low resolution) DynEnv v2.9 - 2. Main Mod Low Resolution Patch DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 12. Sounds DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters Water reflections intensity varied by available sunlight by TheDarkWraith SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 NewUIs_TDC_7_5_0_ByTheDarkWraith Large Optics for TDW UI Large Optics for TDW UI 8 by 5 Large Optics for TDW UI Darkened Scopes Alt Attack Scope HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 IRAI_0_0_41_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible sobers green crew training V4 SH5 Cerberus62 Corrected Depth Charge Projector 1.0 Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud) OPEN HORIZONS II v2.5 Depth Charge Fix Reduced Explosion Range smaller flags for Warships 1_0b Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 EQuaTool 01.01 by AvM - Large Style gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement Mod Shadow Improvement ModLR AMMO_v1.0_SH5_by_Raven_2012 Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM Change days in bunker sobers no footstep sound mod SH5 V2 stoianm BrighterNights modv1 (high) Thanks if you can clarify for me. ![]() |
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#2 |
Stowaway
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Hey Tindahbawx,
It shouldn't be impossible. Uboats preferred to sink targets under the cover of night. Daylight, especially with the new mod updates, is dangerous. I've seen some nights myself where it was difficult to see the targets, but that's not the norm. I don't play hardcore like the others, and have often wondered how they manage to even identify a ship's flag in such darkness. Masters of the deep, they are, says Yoda! ![]() With a full moon and stars, it's beyond me as well why you can't see anything. Those conditions, with your target between you and the moon, would normally be optimal. How about your monitor? Do you have your gamma and brightness set properly? Are they set too low maybe? ![]() |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
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Try a moonlight mod
Several to choose from Failing that, notch your gamma setting a touch to the right
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Have Fun Bye Def |
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#4 |
Watch
![]() Join Date: Feb 2014
Posts: 17
Downloads: 89
Uploads: 0
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya,
Dload and install TDW's Generic Patcher There's a few parts in that to allow visibility according to weather etc
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Have Fun Bye Def |
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