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#1 |
Sparky
![]() Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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How can you tell if a download is working ? It just that im running Dynamic Enviroment 2.9 im in Wilhelmshaven harbour and the water is a clear light blue colour not very true to life, is it supposed to be like that or not.
Thanks Mark |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Besides the main mod, which ones of the DynEnv submods have you enabled?
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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This i guess is what a lot of jsgme new users might find easier to grasp
When jsgme is opened (assuming you let it install 'MODS' default named folder) that 'mods' folder you've placed all mods in is like a holding tank of all mods you can use Whatever you see on the left side is that holding tank, when applied/used the mod/mods go from holding (left) to installed/enabled (right side) So eg : you dl a winzip/rar etc, you unzip/rar (using extractor for it of course) copy/move folder of mod to that holding tank (mods folder in game direc) So when you open jsgme just send (enable) left side to right, once on the right, whenever you run the sim, those right sided mods will run as they are 'enabled' Check eg : on unrarring etc check the unrarred folders name ....... I have had some mods i dl/unrar/copy extract to mods folder, only to find they were like this ........... Rarfile (for eg) called Mullet, extracted to see Mullet folder, but without checking the next folder was also called Mullet, so when enabled in jsgme nothing in it worked Reason being, imagine jsgme as a layercake, 1st layer is main folder with a name eg : Mullet, second layer should contain the actual parts that jsgme sends into the games data or alike (whatever the mod mods) just check after the initial folder it's not named twice etc Hope that makes sense The exceptions are for eg : NewUI's by TDW, once extracted you get a main folder, but in there is a folder called MODS, it's in this folder the seperate mods are that you get to choose from and copy/move to the jsgme mods holding tank In other words, if you're not sure a mods working as it should just check the structure of said mod eg : Mod folder name/data/blah blah blah Not Mod folder name/another name or same/data/blah blah blah Hopefully it all makes sense, sometimes it's easy to miss the obvious and go the longway round trying to find mod errors when it's a simple thing overlooked
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Have Fun Bye Def |
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#4 |
Sparky
![]() Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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Thanks for the replies i have the dynamic enviro main mod,ambient settings darker nights no murky waters, main mod low resolution patch, sea floor high resolution and sleet for winter campaigns.
Mark |
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#5 |
Growing Old Disgracefully
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Link to my SH5 post:
STEP BY STEP TUTORIALS & HOW TO DO IT http://www.subsim.com/radioroom/showthread.php?t=211804
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Sparky
![]() Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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Thanks Gap yep that's worked all's well at sea again
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