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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2004
Posts: 5
Downloads: 5
Uploads: 0
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I have a laptop that I just picked up. I has a good dedicated GPU, so I can play SH4. I'd like to mod it. What mods do you recommend?
Doing some searches, I see that RSRD is a must have for convoys and TF that are more realistic. But other mods I'm unsure of. Trigger Maru or Fall of the Rising Sun? Which is better? I'm kinda in over my head. I have the Steam version of SH4. |
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#2 | |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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#3 |
Ace of the Deep
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Mods work with steam, though it's a bit tricky to set up.
On my computer anyways, you need to install JSGME into: C:\Program Files (x86)\Steam\SteamApps\Common\Silent Hunters Wolves of the Pacific And yes, get the U-boat missions version, it adds fixes that you will probably need for most mods. Even if you're not interested in the U-Boat stuff ![]()
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#4 |
Soundman
![]() Join Date: Jun 2012
Posts: 146
Downloads: 49
Uploads: 0
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TMO is on the more realistic side of things. FOTRS is more eye candy type of deal. I like a lot of action instead of seeing one ship every so often so I use FOTRS. It basically makes everything look good, environment, etc.
Some other fun mods to check out are the modern submarines. The modders have done a excellent job at making them look like the real deal. |
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#5 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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Definitely get Large Address Aware. That game was written for older machines and has a limited ability to access RAM. LAA allows the game to access more RAM. The info with it explains much better in decent detail.
http://www.subsim.com/radioroom/down...o=file&id=3634 I'm running Operation Monsoon now. My normal setup is: TMO RSRDC MaxOptics plus a few other minor sound and graphics mods I feel like using. A lot of people like Traveller's Mod and Optical Targeting Correction. |
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#6 |
Swabbie
![]() Join Date: Oct 2004
Posts: 5
Downloads: 5
Uploads: 0
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Thanks so much for the replies. I'll be setting this up shortly and look forward to playing and learning.
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#7 |
Sea Lord
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If you are not at least somewhat computer savvy, you would probably be better off not trying to patch or mod the Steam version of SH4. Go to Amazon, spend $10 and get the publisher's version, which is easier to work with. Patch it to v1.5 whether you want to play U-boats or not. The game fixes are worth it.
TMO is neither more "realistic" nor particularly historically accurate. Ducimus' intent, if I may paraphrase, was to make a more challenging game which had a certain amount of historical flavor. But one of his purposes, IIRC, was to make a game which would remove the certainty that comes from knowing how the Pacific submarine war actually went. RFB is more historical (although hardly perfect), but too tame for some. For example, in early 1942, going deep works and the IJN always sets their DCs shallow, as every skipper knew from reading patrol reports. In TMO, you will have no such assurance of safety - every escort skipper is potentially Bungo Pete - but to compensate, there are a lot more targets. Try them both, and see which one fits your gaming desires. |
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#8 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I don't disagree with anything else you said, but I don't know why you said this. There is no mechanism in the game which limits the depth of depth charge attacks. You might be harder to detect in RFB, but the depth charges can reach any depth. (Unfortunate, imo.) |
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#9 |
Sea Lord
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I have never examined the game mechanics of depth charge attack tactics, so I will take what you say as true. But through multiple engagements, I have observed this: When I play RFB in early-war, I can go deep and count on being safe. Later in the war, the same tactic doesn't guarantee safety. When I use this tactic in TMO any time in the war, I will get pounded. How do you explain the differences?
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#10 | |
Navy Dude
![]() Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
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I also play the Steam version, with U-Boat Missions. I am running TMO, RSRDC, OTC, and Traveller's Mod. |
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#11 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I think the early-war part explains that. This along with the much better sensors of TMO escorts. |
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#12 |
Willing Webfooted Beast
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WELCOME
TO SUBSIM!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#13 |
Sea Lord
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I'm afraid I don't understand what you are telling me. If there is no depth variation in depth charge attacks, why would I be safe - reliably and consistently - in 1942 by going deep, but not in 1944? What's different? Are you saying that in '42 I would be just as safe at a shallower depth?
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#14 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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What I mean is that the charges explode at the depth you are detected at. If they think you are at 100 ft. they explode at 100 ft. If they think you are at 500 ft. they explode at 500 ft. |
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#15 | |
Sea Lord
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