SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-06-15, 05:28 PM   #1
jorgegonzalito
Officer
 
Join Date: Jul 2015
Location: Buenos Aires, Argentina.
Posts: 237
Downloads: 322
Uploads: 0
Default DAMAGE CONTROL ORGANIZATION

NNN

Last edited by jorgegonzalito; 08-11-15 at 02:45 AM.
jorgegonzalito is offline   Reply With Quote
Old 08-06-15, 09:49 PM   #2
fireftr18
Ocean Warrior
 
Join Date: Feb 2010
Location: Kentucky
Posts: 2,527
Downloads: 77
Uploads: 0
Default

Preventing things from getting worse is your top priority. So you want to stop leaks. The next thing is to get rid of the water and get the boat stable. After that, it's all relative to what's damaged most and your needs.
In general, the order I use is: repair bulkheads, in order of worse damage to least damage; repair the water pump; repair batteries; repair engines; repair any navigational equipment; repair any detection or targeting equipment; repair torpedo tubes; finally after able to surface, repair any external equipment damaged.
You need to be at full battle stations for maximum repair efficiency. The individual compartment crews will repair what is in that compartment. The damage control team will repair what is first on the repair priority list.
If the damage is minor, I don't worry about it and let the watch crew do the repair.
__________________
Of all the forms of Martial Arts, Karaoke causes the most pain!
fireftr18 is offline   Reply With Quote
Old 08-07-15, 07:34 AM   #3
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Yup, that's a great summary! Make sure that you have an officer with high leadership skill in the first slot of the damage control team, and always check which items are prioritized. Also, besides the damage control team, make sure that you have regular crew in damaged compartments as well and they're at high efficiency as much as possible. I believe compartment efficiency also plays an important role in speed of repairs, so don't empty out compartments to staff your repair team.
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 08-07-15, 07:41 AM   #4
Raptor_Pilot
WORST. KALEUN. EVER.
 
Raptor_Pilot's Avatar
 
Join Date: Jul 2014
Location: Alton, NH
Posts: 61
Downloads: 68
Uploads: 0
Default

I was going to post much the same thing, but my instances of emergency damage repairs are rather small. Not to mention, I might have had it wrong, but fireftr18's post is what I do as well.
Raptor_Pilot is offline   Reply With Quote
Old 08-07-15, 11:23 AM   #5
Crannogman
Watch Officer
 
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
Default

Typically you can find a (petty) officer with good gunnery skills, and put him in charge of your Damage Control team when submerged and AA when surfaced. You can use the other gun crew and watchmen similarly
__________________
"The sea shall ride over her and she shall live in it like a duck"
~John Ericsson
Crannogman is offline   Reply With Quote
Old 08-07-15, 12:02 PM   #6
ColonelSandersLite
Captain
 
Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
Default

I use one of my control room officers. They usually have a pretty good mechanical skill, and I find you don't really need all 3 in there when at battle stations.

Besides, when you're in a gunfight is one of the times you're most likely to need a damage control team .
__________________
My SH4 LP
ColonelSandersLite is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.