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#1 |
GWX - KC Crash Test Dummy
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Hi all is there anyway of tweaking the AI of the escorts in LSH5.1 I wrote a 1944 mission 48 merchant 22 escorts all elite they don't hunt you just drop random dc's within 500-1200yards away & soon give up
at steel sharks we are hoping to use lsh 5.1-lsh 6 the mod is great just need to tweak the AI to make it a bit more challenging regards Blackswan40
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Someone Had to Make the Tea |
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#2 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
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Just set the Detection Time to 4 or less seconds. It solves the problem.
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#3 |
GWX - KC Crash Test Dummy
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Hi padi i tried your solution & it has no effect looked at the LSH 5.1 manual realism section it says this
Similarly, we also changed the realism-parameters and their weight; the “seamanlike” parameters now carry more weight (dud torpedoes, damage model), the more ineffectual parameters (event camera) have been downgraded. A logically false parameter “realistic sensors” has been eliminated, because realism is stored in “Sensors.dat”. im rewriting the steel sharks campaign in LSH 5.1 125 convoys so far upto DEC-1940 hope i can get the AI issue sorted anyone who knows how to open the Sensors data file would be a great help regards blackswan
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Someone Had to Make the Tea |
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#4 |
Nub
![]() Join Date: Sep 2009
Posts: 4
Downloads: 72
Uploads: 0
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Lsh is very easy. Take the Extended Challenge (EC) mod to it.
The way to change the AI. Sensors.dat with S3D is very difficult. Because the balancing of all Ships.... The EC reduces the visibility of the crew in LSH (16 to 10km) and therefore also react the destroyer decent. Would you like LSH 16 km visibility and difficult then here: http://www.mediafire.com/download/ow...I_Radar_1.3.7z Sorry for my bad English. Greetings. |
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#5 | |||
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
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I´m not sure if the described behaviour has anything to do with the mod:
Quote:
The attacking behaviour itself isn´t touched by any mod afaik. They drop their DC´s at the last known position of the boat about which I think it´s hardcoded. The last known position depends (among others) on the sonar values in the AI_sensors.dat. But these values weren´t touched neither by LSH nor by GWX. Only NYGM changed that to "real" values. In fact, they made it more difficult for the escorts to find you! Btw, Quote:
veers Quote:
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