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-   -   LSH 5.1 TWEAKING AI (https://www.subsim.com/radioroom/showthread.php?t=211282)

blackswan40 02-15-14 11:33 AM

LSH 5.1 TWEAKING AI
 
Hi all is there anyway of tweaking the AI of the escorts in LSH5.1 I wrote a 1944 mission 48 merchant 22 escorts all elite they don't hunt you just drop random dc's within 500-1200yards away & soon give up

at steel sharks we are hoping to use lsh 5.1-lsh 6 the mod is great just need to tweak the AI to make it a bit more challenging

regards Blackswan40

padi 02-15-14 08:13 PM

Just set the Detection Time to 4 or less seconds. It solves the problem.

blackswan40 02-17-14 07:59 AM

Hi padi i tried your solution & it has no effect looked at the LSH 5.1 manual realism section it says this

Similarly, we also changed the realism-parameters and their weight; the “seamanlike” parameters now carry
more weight (dud torpedoes, damage model), the more ineffectual parameters (event camera) have been
downgraded. A logically false parameter “realistic sensors” has been eliminated, because realism is stored in
“Sensors.dat”.


im rewriting the steel sharks campaign in LSH 5.1 125 convoys so far upto DEC-1940 hope i can get the AI issue sorted anyone who knows how to open the Sensors data file would be a great help

regards blackswan

veers74 02-18-14 11:38 AM

Lsh is very easy. Take the Extended Challenge (EC) mod to it.
The way to change the AI. Sensors.dat with S3D is very difficult. Because the balancing of all Ships....
The EC reduces the visibility of the crew in LSH (16 to 10km) and therefore also react the destroyer decent.

Would you like LSH 16 km visibility and difficult then here:
http://www.mediafire.com/download/ow...I_Radar_1.3.7z

Sorry for my bad English.
Greetings.

Leitender 02-19-14 04:00 AM

I´m not sure if the described behaviour has anything to do with the mod:

Quote:

they don't hunt you just drop random dc's within 500-1200yards away
If the DD´s drop DC´s, they must have discovered your boat. To test it, try your mission again with activated "Stealth meter" (realism settings) and observe if - and when it´ll be getting red resp. green again. To reduce the lose time after a DC attack, the already mentioned Detection time for the Sonar in the sim.cfg file can be lowered (stock SH3: 20s, GWX: 10s, NYGM: 5s).

The attacking behaviour itself isn´t touched by any mod afaik. They drop their DC´s at the last known position of the boat about which I think it´s hardcoded. The last known position depends (among others) on the sonar values in the AI_sensors.dat. But these values weren´t touched neither by LSH nor by GWX. Only NYGM changed that to "real" values. In fact, they made it more difficult for the escorts to find you!

Btw,

Quote:

A logically false parameter “realistic sensors” has been eliminated, because realism is stored in
“Sensors.dat”
means, that the "realistic sensors" for the crew are switched off and remain switched off. You can´t reactivate them without modifying your installation. But this affects only your crew, not the enemy AI.

veers

Quote:

Sorry for my bad English.
Welcome to the club :D


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