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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ocean Hero
Join Date: Dec 2013
Location: Lima, Peru
Posts: 7
Downloads: 117
Uploads: 0
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MOD Order list?
I'm new to the forum and have spent the last few days playing without any MODS. Last night I downloaded the game after uninstalling it because I read somewhere that in order to use the MODs, you have to have a clean slate. NP.
![]() I purchased a subscription on this forum to get access to SHVModsMega-PackAugust2013.7z ![]() 1st thing I did was update it to 1.2 and then zip everything in the folder so that I'll always have a clean copy. ![]() I installed the Generic Mod Enabler and had it take a SnapShot. ![]() 1st Q: What mods should I start with? ![]() 2nd Q: What is the order that the mods should be inserted into the Generic Mod Enabler? ![]() 3rd Q: Does the campaign that I want to use the MODs with have to be set to 100% realistic? ![]() 4th Q: In the Real Navigational Tutorial video, the guy uses a 'Teleport' mod that takes him directly to different locations/stations on the sub, anyone know what mod this is? I know these are NOOB questions, but I did do a search for MOD List Orders and didn't come up with anything really useful concerning the actual order that they have to be loaded. ![]() Thanks in advance. SonZ ![]() |
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