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MOD Order list?
I'm new to the forum and have spent the last few days playing without any MODS. Last night I downloaded the game after uninstalling it because I read somewhere that in order to use the MODs, you have to have a clean slate. NP.:wah:
I purchased a subscription on this forum to get access to SHVModsMega-PackAugust2013.7z:woot: 1st thing I did was update it to 1.2 and then zip everything in the folder so that I'll always have a clean copy.:up: I installed the Generic Mod Enabler and had it take a SnapShot.:up: 1st Q: What mods should I start with? :oops: 2nd Q: What is the order that the mods should be inserted into the Generic Mod Enabler?:timeout: 3rd Q: Does the campaign that I want to use the MODs with have to be set to 100% realistic?:o 4th Q: In the Real Navigational Tutorial video, the guy uses a 'Teleport' mod that takes him directly to different locations/stations on the sub, anyone know what mod this is? I know these are NOOB questions, but I did do a search for MOD List Orders and didn't come up with anything really useful concerning the actual order that they have to be loaded. :D Thanks in advance. SonZ :salute: |
Hi and welcome
Sounds like your eager to set sail. Here we go. Here is my mods list, taken from a snapshot by the same JSGME mod enabler that you use:
>>>>> OPEN HORIZONS II_full v2.2 Drifter's Damage Control Screen v1.01 Expanded Navies by Cybermat47 v.0.0.07 SH5 Longer Repairs v.1 Wordeees' ChiefEngineer Mod NewUIs_TDC_7_4_0_ByTheDarkWraith NewUIs_TDC_7_4_0_New_radio_messages_German NewUIs_TDC_7_4_0_Real_Navigation Sjizzle's - Charts for NewUIs TDC ByTheDarkWraith 27.05.2013 Patrol Routine Scripts v. 01.03 by AvM Trevally TDC Help v2 Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2 DBM Background Video Living breathing Ocean VS_3 with new lighting and reflection work IRAI_0_0_39_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 NewUIs_TDC_7_4_0_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_39_Inertia_Damage Player Guidance Icons Removed v1.02 sobers smoke screen V1 SH5 (DynEnv compatible) Silentmichelsinteriormod MightyFine Crew Mod 1.2.1 Alt w beards FX_Update_0_0_21_ByTheDarkWraith Command Keys 1.03 610 Rockin Robbins' Dick O'Kane FB Targeting Mission Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Husksubsky autoscripts(Trevally's scripts enhanced)V0.1 AilClimateZones 1.1 AilClouds 3.0 AilRain 1.0 Water reflections intensity varied by available sunlight by TheDarkWraith SH5_Starshells_patch >>>>> I suggest the same order for you. Leave out any you don't want, but keep the rest in order. That is so the files they change are not overwritten by later mods - thus losing any of the intended changes. You are not forced to use 100% realism by any of the mods. If you are familiar with SH3 or SH4, you may remember that a new campaign had to start with just about any mod added. Not so with SH5. Most of the mods are friendly. As long as you are adding mods that alter the sounds and graphics of the game, you can proceed without a new campaign. Read the text files (readme's) of the individual mod creators. I have had no problems with this list, using it for months. Happy Hunting :rock: |
Welcome SonzOfAnarchy. Happy hunting!
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I run 2 websites myself. 1 for a program and the other is for a clan in WoT's. I do the 'live support' for the program and I know from first hand experience how lazy people can be when it comes to getting a program up and running and I've had some real duzzies. I had 1 client come in for help and OMG, after several minutes of trying to help him, I asked him to open windows explorer and open 'My Documents'. His next words were... and I kid you not... "What that? I don't have that." :har:
I've been going over these forums for several days now, trying to gleam everything I can, so as not to 'be that noob' that nobody wants to respond to. I may not be Tech savvy with a lot of stuff and to be honest, with the SH5ModsMega-PackAugust2013.7z.... it's kind of daunting. Which is why I asked about the order that they should be loaded.... But thanks for the input guys. I made the post and went to get lunch and by the time I got back, there were 2 responses. As to the Zip file.... after updating SH-V, I made a .RAR file of everything in the folder before installing anything. It takes me 4-5 hrs to get the program downloaded, as I live in Lima, Peru. I did this, so that I can delete everything and start from scratch again, if needed. Cheers guys, and thanks again. :Kaleun_Salute: |
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Mods are constantly being updated, takes a long time to create and upload something that big. As modders, a lot of us do not believe the SH5 game is where it can be the best yet. We are trying with the time we have. Give us a few more years. Than perhaps another megamod can be done. Rongel is working on one now, though, with current mods out there. I hope you have a non-Steam version of game. If so, you can use SH5 patcher, too. Fixes many bugs. Helpful how-to-do links at bottom of post #1. Sjizzle how-to-do link has instructions for most current patchers. Can be made into a mod, but at every new version it has to be reconstructed. Not as bad as it sounds once you know how to do it!! Another helpful hint: Disable all mods. Make a DVD of all files/folder of stock (some people call it vanilla) SH5 patched to 1.2. Helps when major modsoup errors happen. Much easier than uninstalling SH5 game, shutting down computer for registry issues. and then reinstalling game later. |
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